evas_object_clip_set(..): "the resulting color for the clipped object is RESULT = (OBJ * CLIP) / (255 * 255) per color element"
First of all, I do not understand what this really means, if OBJ and CLIP are 8 bit values the RESULT would be between 0 and 1, so I assume that RESULT is some kind of factor of 255? My real problem is that I want to clip an Evas_Object without having its color multiplied, is this possible? I think it is a little bit strange that evas_object_clip_set would have anything to do with color manipulation in the first place. Are there any benefits of having the clipper affecting the color? /Mikael ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel