evas_object_clip_set(..):

"the resulting color for the clipped object is RESULT = (OBJ * CLIP) / (255
* 255) per color element"

First of all, I do not understand what this really means, if OBJ and CLIP
are 8 bit values the RESULT
would be between 0 and 1, so I assume that RESULT is some kind of factor of
255?
My real problem is that I want to clip an Evas_Object without having its
color multiplied, is this possible?
I think it is a little bit strange that evas_object_clip_set would have
anything to do with color
manipulation in the first place. Are there any benefits of having the
clipper affecting the color?


/Mikael
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