Hey,

I thought that the ecore should be the wrong so here is a patch.

indeed, it's ecore_evas that s wrong. I renamed the render method in evas so that it is similar that the x11 one (gl_x11).

It's in svn

Thank you very much

Vincent

PS: i didn't forget to fix the d3d engine, don't worry

On Tue, Jan 27, 2009 at 9:14 PM, Roberto Huelga <rhue...@gmail.com> wrote:

I can't use the gl_glew engine, so I start debugging a little bit and I
found that ecore
try to find the opengl_glew engine using the function
evas_render_engine_lookup
in file ecore_evas_win32.c:

static int
_ecore_evas_engine_opengl_glew_init(Ecore_Evas *ee)
{
   Evas_Engine_Info_GL_Glew *einfo;
   const char               *driver;
   int                       rmethod;

   driver = "opengl_glew";

   rmethod = evas_render_method_lookup(driver);
   if (!rmethod)
     return 0;

but evas name the engine "gl_glew" and if I call
evas_render_method_lookup("gl_glew")
it return true.

What is the correct name gl_glew or opengl_glew, to rectificate the wrong
in
ecore (ecore_evas_win32.c line 1099)
 or evas (src/lib/canvas/evas_main.c line 756 and
src/modules/engines/gl_glew/evas_engine.c line 994)

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