Hey,
I thought that the ecore should be the wrong so here is a patch.
indeed, it's ecore_evas that s wrong. I renamed the render method in evas
so that it is similar that the x11 one (gl_x11).
It's in svn
Thank you very much
Vincent
PS: i didn't forget to fix the d3d engine, don't worry
On Tue, Jan 27, 2009 at 9:14 PM, Roberto Huelga <rhue...@gmail.com> wrote:
I can't use the gl_glew engine, so I start debugging a little bit and I
found that ecore
try to find the opengl_glew engine using the function
evas_render_engine_lookup
in file ecore_evas_win32.c:
static int
_ecore_evas_engine_opengl_glew_init(Ecore_Evas *ee)
{
Evas_Engine_Info_GL_Glew *einfo;
const char *driver;
int rmethod;
driver = "opengl_glew";
rmethod = evas_render_method_lookup(driver);
if (!rmethod)
return 0;
but evas name the engine "gl_glew" and if I call
evas_render_method_lookup("gl_glew")
it return true.
What is the correct name gl_glew or opengl_glew, to rectificate the wrong
in
ecore (ecore_evas_win32.c line 1099)
or evas (src/lib/canvas/evas_main.c line 756 and
src/modules/engines/gl_glew/evas_engine.c line 994)
--
http://marssong.blogspot.com
--
http://marssong.blogspot.com
--
Ce message a été vérifié par MailScanner
pour des virus ou des polluriels et rien de
suspect n'a été trouvé.
Message délivré par le serveur de messagerie de l'Université d'Evry.
------------------------------------------------------------------------------
This SF.net email is sponsored by:
SourcForge Community
SourceForge wants to tell your story.
http://p.sf.net/sfu/sf-spreadtheword
_______________________________________________
enlightenment-devel mailing list
enlightenment-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel