Twas brillig at 19:31:21 17.08.2009 UTC+10 when ras...@rasterman.com did gyre 
and gimble:

 >> StaticGray

 CHR> then that's defined i think as 0 -> N where N is the highest value
 CHR> supported by the bits, and N being white, 0 being black. ?

Yes.

 CHR> so no need for colormap games or palettes? just if visual ==
 CHR> staticgray get depth - and then have N greyscale converters -
 CHR> using the one that handles your depth (1, 2, 3, 4, 5, 6, 7 or 8
 CHR> bits) :)

StaticGray is palettized by definition, so Ecore_X treats it as
such. Proper fix would be to patch X.org to expose GrayScale visual
instead.

-- 
  http://fossarchy.blogspot.com/

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