Twas brillig at 19:31:21 17.08.2009 UTC+10 when ras...@rasterman.com did gyre and gimble:
>> StaticGray CHR> then that's defined i think as 0 -> N where N is the highest value CHR> supported by the bits, and N being white, 0 being black. ? Yes. CHR> so no need for colormap games or palettes? just if visual == CHR> staticgray get depth - and then have N greyscale converters - CHR> using the one that handles your depth (1, 2, 3, 4, 5, 6, 7 or 8 CHR> bits) :) StaticGray is palettized by definition, so Ecore_X treats it as such. Proper fix would be to patch X.org to expose GrayScale visual instead. -- http://fossarchy.blogspot.com/
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