Hi,

On Mon, Sep 28, 2009 at 11:54 AM, David Seikel <[email protected]> wrote:
> I'll be developing an embedded game, and I want to use EFL for it.
> Actually, already working on an older game developed by someone else,
> but this new one I can start from scratch for some aspects.  I'd like to
> see some discussion about the pro and cons of the various choices
> available to me when using EFL for this project.  So I can benefit from
> the experiences of others.

As I am already using the EFL for such type of project, I can share
some information. But first, my case is a particular highly
constrained case (small CPU with little graphic hardware acceleration
for an HD output).

> I do want to use edje for the graphics, with lua in the edje if it's
> ready enough.  The main development language is C though.

More tester for lua in edje is a good thing. And don't hesitate to
report any problem.

> Probably most important is which type of display to use.  X is likely
> to be overkill.  The previous game used a combination of svgalib and
> ncurses.  The method used to build svgalib from scratch sent shivers of
> horror up my spine.  I don't want to use svgalib.  Mixing a graphics
> and text environments seemed wrong to me to, and has caused some
> problems.  So, what else other than X, svgalib, and ncurses, that does
> use EFL, and lets us use edje, do people suggest and why?

DirectFB, SDL or custom evas engine directly binded to your driver. It
really depend on your hardware, and with the help of ecore_evas it's
almost transparent to the game developper.

So depend more on your hardware than on the EFL
-- 
Cedric BAIL

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