On Sun, 13 Dec 2009 12:07:20 +0100 haithem rahmani <haithem.rahm...@gmail.com>
said:

> >
> > Hi,
> > of course you will. x11+ opengl-es2.0. dfb is a dead end and a pain to
> >
> 
> You are right but not  all embedded systems supports opengl-es.

correct. and... not all developers support directfb :) seriously... we have a
big problem for evas development and maintenance - too many enignes. we need to
reduce. i am even planning on killing xrender. gl + software engines is my
current goal as it is manageable (you can do the gl+gl-es development in one go
as the same engine - in fact that is what has been done for the rewrite of the
gl engine, and software work everywhere - only output to display path varies)

> > maintain. the dfb engine already is incomplete and will have apps etc.
> > crash,
> > soon enough edje will get features that will crash it. unless you are
> > volunteering to become maintainer?
> 
> O.K It will be a great challenge but I need little time to get familiar
> with EFL.

i'll leave it... and see if you follow through. first things i suggest are
updating the dfb engine to include modern engine features like scale hints,
evas map support etc. :) it's a tangible goal and will get you familiar. also
it'll let me know you are serious about being a maintainer :)

-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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