On Sun, 13 Dec 2009 12:07:20 +0100 haithem rahmani <haithem.rahm...@gmail.com> said:
> > > > Hi, > > of course you will. x11+ opengl-es2.0. dfb is a dead end and a pain to > > > > You are right but not all embedded systems supports opengl-es. correct. and... not all developers support directfb :) seriously... we have a big problem for evas development and maintenance - too many enignes. we need to reduce. i am even planning on killing xrender. gl + software engines is my current goal as it is manageable (you can do the gl+gl-es development in one go as the same engine - in fact that is what has been done for the rewrite of the gl engine, and software work everywhere - only output to display path varies) > > maintain. the dfb engine already is incomplete and will have apps etc. > > crash, > > soon enough edje will get features that will crash it. unless you are > > volunteering to become maintainer? > > O.K It will be a great challenge but I need little time to get familiar > with EFL. i'll leave it... and see if you follow through. first things i suggest are updating the dfb engine to include modern engine features like scale hints, evas map support etc. :) it's a tangible goal and will get you familiar. also it'll let me know you are serious about being a maintainer :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) ras...@rasterman.com ------------------------------------------------------------------------------ Return on Information: Google Enterprise Search pays you back Get the facts. http://p.sf.net/sfu/google-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel