On Tue, 13 Apr 2010, Gustavo Sverzut Barbieri wrote:

On Tue, Apr 13, 2010 at 12:39 PM, Andreas Volz <[email protected]> wrote:
Am Mon, 12 Apr 2010 14:24:34 -0800 schrieb Gustavo Sverzut Barbieri:

On Mon, Apr 12, 2010 at 2:04 PM, Andreas Volz <[email protected]>
wrote:
Hello,

I've read this on the E website:

-------
Evas not only does quality rendering and compositing, but also can
scale, rotate and fully 3D transform objects, allowing for
sought-after 3D effects in your interfaces. It supplies these
abilities in both software and OpenGL rendering, so you are never
caught with unexpected loss of features. The software rendering is
even fast enough to provide the 3D without any acceleration on
devices for simple uses. -------

Could someone explain what is meant with this? I've not yet seen
any 3D support in Evas. Except to pre-render an 3D animation and
simply display all image frames. But this isn't 3D support. :-)

Come on to Evas 2010 ;-) Actually, even Edje supports it. You can see
examples in expedite "Map" tests or
http://www.rasterman.com/files/map.edc for a stand-alone Edje file. I
guess Elementary also ships with a test.

Map is not really 3d, is just 2d manipulation of shapes according to
an output grid. This grid can give the effect of perspective, rotation
and as it takes vertices colors, it can do light/shadow effects, as
helped by various Evas/Edje high-level calls.

http://www.youtube.com/watch?v=edLTo61dIgA
http://www.youtube.com/watch?v=6tuVSkrdjiE

Evas is quite low-level and does the basics. More complex shapes like
spheres and meshes that composes full-bodies like a game character
should be done elsewhere,  like an smart object that loads
3d-studio/maya/blender3d output files and build them from triangles
with individual transformations.   This is also the same for more
complex shapes like circles and ellipses, that should be made into
polygons (but no-one ever wrote these, probably lack of
requirement/time/interest).

Note that the current Evas implementation does not account for the "z"
hint and lacks the fixes to make it really look like 3d, then you have
some distortion. This is to be fixed when time allows (according to
Rasterman).

This is really great! I'm very near at the EFL development, but missed
any news or blog entries about the 3D support. Even not on the
website, this was the reason why I asked here.

We should really do better public relations about such great features.
Without knowledge about this nobody could use them. :-(

Yes, that's a common problem with us... we lack different skills in
the project, I'm trying to help with my company, but we need more.

See rasterman's case. He does the majority of high-performance and
critical code, then he is the one that does most of the theme... does
good amount of Elementary, does the official news and videos...
release of official tarballs, testing and quality assurance :-) I
guess he just don't do translations :-D

My company is contributing to Editje, Edje and Elementary. As soon as
Raster does a braindump of his theme improvement ideas we should
contribute these improvements as well. Probably we'll help with some
community management soon.

But as I said, we need more. We need people to:
  - testers to report bugs to mail list
  - people to help fix the reported bugs
  - some presets and improvements to the e17 wizard, so the first
time experience is as good as possible. For instance we lack "Gnome"
and "Kde" profiles with their keyboard shortcuts and other settings
like focus policy.
  - blog about it in a good way, to attract more users and developers

about blog, i do regular news on the french website.

about advertising, we should maybe announce the alpha release (at the end of the month) in several sites (osnews, phoronix, /., freshmeat, etc...)

Vincent
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