On Wed, 14 Apr 2010 18:54:55 +0200 ychouchane <[email protected]> said:
> Hello and thanks, so sorry for the french in my code . > > > * So if u do this, "The right way to go is to create the zozor > object in the main and then use evas_object_move(zozor, x, y)" > * the focus will be on the zozor, but if i clic on zozor he is > move. > * But if i click on other place (not in the zozor) he will not > move. > * so i can't understand how focus on object and moveother object ? > * And we can add two focus. > * so i think , i have something, i have not understand on the > focus. focus is for keyboard input. nothing else. where do keystrokes go (unless grabbed). read up any x11 programming book on focus for an example (it's the same idea) > Le mercredi 14 avril 2010 à 18:38 +0200, Dave Andreoli a écrit : > > 2010/4/13 ychouchane <[email protected]>: > > > Hello, > > > i m tring to make this : > > > > > > i want make a windows with little img following the mouse. > > > > > > for the moment i make this code : > > > > > > #include <Ecore.h> > > > #include <Ecore_Evas.h> > > > > > > Evas_Object * zozor (Evas *evas,int move1,int move2) > > > { > > > > > > Evas_Object *o; > > > int iw, ih; > > > o = evas_object_image_add (evas); > > > evas_object_image_file_set (o, "zozor_transparent.png", NULL); > > > evas_object_image_size_get(o, &iw, &ih); > > > evas_object_image_size_set(o, iw, ih); > > > evas_object_image_fill_set(o, 0, 0, iw, ih); > > > evas_object_resize (o, iw, ih); > > > evas_object_move (o, move1, move2); > > > evas_object_show (o); > > > return o; > > > } > > > > > > > > > void cb_down(void *data, Evas *e, Evas_Object *obj, void *event_info) > > > { > > > Evas_Event_Mouse_Move *event; // déclaration d'un évenement > > > event = (Evas_Event_Mouse_Move *)event_info; //initialisation de > > > la variable sur l'évenemnt produit par la souris > > > printf("touche pressée: %d en coordonnée (%d,%d)\n", > > > event->buttons,event->cur.output.x,event->cur.output.y );// Affiche la > > > touche préssé > > > > > > > > > zozor (e, event->cur.output.x,event->cur.output.y);// affiche un > > > nouveau Zozor à l'applacemet du clique > > > } > > > > > > > > > int > > > main (int argc, char *argv[]) > > > { > > > Ecore_Evas *ecran;//Déclaration de variable ecran, qui vas > > > contenir nos images et autres ... > > > Evas *evas; //Conteneur d'objet > > > Evas_Object *surface_01; //Surface que l'on vas coloriser > > > int iw,ih; > > > > > > if ( ecore_evas_init () == -1) // Démarrage des EFL. Si erreur > > > alors... > > > { > > > printf( "Erreur d'initialisation des EFL "); // > > > Ecriture de l'erreur > > > exit(EXIT_FAILURE); // On quitte le programme > > > } > > > > > > //NOTRE FENETRE VIDE > > > ecran = ecore_evas_new ("software_x11", 0, 0, 800, 600, > > > NULL); //On paramétre notre écran > > > if (!ecran) // si probléme sur le driveur pour les EFL > > > { > > > ecore_evas_shutdown (); // Arrêt des EFL > > > return EXIT_FAILURE; // On quitte le programme > > > } > > > ecore_evas_title_set(ecran, "Chargement d'images en > > > Enlightenment !"); > > > ecore_evas_show (ecran);// On affiche notre écran > > > evas = ecore_evas_get (ecran);// conteneur qui prend notre écran > > > > > > //Notre surface qui vas contenir l'image > > > surface_01 = evas_object_image_add (evas); > > > evas_object_image_file_set (surface_01, "lac_en_montagne.jpg", > > > NULL); > > > evas_object_image_size_get(surface_01, &iw, &ih); > > > evas_object_image_size_set(surface_01, iw, ih); > > > evas_object_image_fill_set(surface_01, 0, 0, iw, ih); > > > evas_object_resize (surface_01, iw, ih); > > > evas_object_move (surface_01, 0, 0); > > > evas_object_show (surface_01); > > > > > > evas_object_focus_set(surface_01 , 1); > > > evas_object_event_callback_add(surface_01, > > > EVAS_CALLBACK_MOUSE_MOVE, cb_down, NULL); > > > > > > > > > //Fin du programme > > > ecore_main_loop_begin();//notre bocle qui attend l'appuie sur la > > > croix pour terminer le programme > > > ecore_evas_shutdown (); // Arrêt des EFL (libération de la > > > mémoire). > > > > > > return EXIT_SUCCESS; > > > } > > > > > > > > > but with this code i create a new evas object zozor every time i move my > > > mouse. > > > > > > but if on my main, i create a new Evas object zozor, and i get focus on > > > it, i can't move my evas_object zozor, so someon can explain me how > > > focus object and make action on object not focus ? > > > > The right way to go is to create the zozor object in the main and then > > use evas_object_move(zozor, x, y) > > in the mouse_move callback. This must work without touching the focus > > stuff, evas_objects don't need > > to be focused to be moved. > > > > Hope this can help...and please don't post stuff in your language, It > > require me to use a french dictionary to read your mail ;) > > > > Dave > > > > > > > > > > > > > > Thanks > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------------ > > > Download Intel® Parallel Studio Eval > > > Try the new software tools for yourself. Speed compiling, find bugs > > > proactively, and fine-tune applications for parallel performance. > > > See why Intel Parallel Studio got high marks during beta. > > > http://p.sf.net/sfu/intel-sw-dev > > > _______________________________________________ > > > enlightenment-devel mailing list > > > [email protected] > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > > > ------------------------------------------------------------------------------ > Download Intel® Parallel Studio Eval > Try the new software tools for yourself. Speed compiling, find bugs > proactively, and fine-tune applications for parallel performance. > See why Intel Parallel Studio got high marks during beta. > http://p.sf.net/sfu/intel-sw-dev > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
