Hi, Just going on the patch list, and yours didn't receive much attention yet apparently.
On Tue, May 18, 2010 at 5:49 PM, Hugo Camboulive <hugo.camboul...@gmail.com> wrote: > I couldn't get this to work, and by looking at the code it did not seem to > be implemented, so here's a patch that allows sending signals to a box's > items. > It's quite useful when you populate a box in edje through items{} and can't > access the evas_object directly or just want to do it in Edje. > This does not change the current behavior to get messages from the item > itself. > > It's used that way : > emit => (signal = "boxname:idx:signal", source = "whatever") > where idx is an integer (starting at 0 of course). It's perhaps just me, but I would have prefered something like "boxname[idx]:signal". > The code is quite raw and may need a little reviewing/cleaning, but it seems > to work as far as I've tested. Yes, I did some change locally, but I have a question, do you plan to provide the same change for _edje_real_part_recursive_get_helper in edje_util that does translate all part to a meaningfull target ? -- Cedric BAIL ------------------------------------------------------------------------------ ThinkGeek and WIRED's GeekDad team up for the Ultimate GeekDad Father's Day Giveaway. ONE MASSIVE PRIZE to the lucky parental unit. See the prize list and enter to win: http://p.sf.net/sfu/thinkgeek-promo _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel