This sample code is perfect one that i was finding and I checked it works very well ! : )
but I have one more question. : img = evas_object_image_filled_add(evas_object_evas_get(win)); elm_win_resize_object_add(win, img); // tell evas that this image will have its content modified dynamically evas_object_image_content_hint_set(img, EVAS_IMAGE_CONTENT_HINT_DYNAMIC); // tell evas that we want argb8888 (32bit color) colorspace per pixel // i tried to chaned this to 16 bit rgb color space evas_object_image_colorspace_set(img, EVAS_COLORSPACE_RGB565_A5P /*EVAS_COLORSPACE_ARGB8888*/); // do this if you want the alpha channel to work (or fill it with 0xff // if you don't. this helps optimise rendering) evas_object_image_alpha_set(img, 1); // tell evas the size in pixels of the image data evas_object_image_size_set (img, 480, 640); <<< i got "Aborted" stdout around here!!! evas_object_show(img); : actually, i want to use 16bit coloer spaced evas object, but i got some abort error around "evas_object_image_size_set()" after changing. (EVAS_COLORSPACE_RGB565_A5P) sorry for that i could't find exact reason because i just traced some logs using printf() now... do you have any idea for this? 2010/7/15 Carsten Haitzler <ras...@rasterman.com> > On Thu, 15 Jul 2010 15:38:07 +0900 Hyun Park <hyuny...@gmail.com> said: > > in efl, evas offers some basic object types. rectangle, image, text, > textblock, > polygon, line and smart object. all of these are basic rendering > primitives.. > except smart objects. smart objects are "collectors" of other basic object > types. they can collect images, text, or other smart objects together in a > tree-like structure. smart objects are parents of children. children can be > any > object type. edje objects are simply pre-made smart objects that libedje > creates and fills with data from files etc. elementary objects are the > same. > each elm object is a smart object that contains more objects. what it > contains > and how they behave is determined by elementary, thus setting up "policy". > > what you want is a very low-level feature. you want to get the image buffer > of > an image object, play with its contents, then have that content updated on > the > screen. > > going by your example below, you want a bg anyway. a background. leave > that, > BUT add an image object. like this: > > win = elm_win_add(NULL, "my application", ELM_WIN_BASIC); > elm_win_title_set(win, "my application"); > evas_object_smart_callback_add(win, "delete,request", win_del, NULL); > > bg = elm_bg_add(win); > elm_bg_file_set(bg, "sky_03.jpg", NULL); > evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, > EVAS_HINT_EXPAND); > elm_win_resize_object_add(win, bg); > > img = evas_object_image_filled_add(evas_object_evas_get(win)); > elm_win_resize_object_add(win, img); > // tell evas that this image will have its content modified dynamically > evas_object_image_content_hint_set(img, > EVAS_IMAGE_CONTENT_HINT_DYNAMIC); > // tell evas that we want argb8888 (32bit color) colorspace per pixel > evas_object_image_colorspace_set(img, EVAS_COLORSPACE_ARGB8888); > // do this if you want the alpha channel to work (or fill it with 0xff > // if you don't. this helps optimise rendering) > evas_object_image_alpha_set(img, 1); > // tell evas the size in pixels of the image data > evas_object_image_size_set (img, 480, 640); > evas_object_show(img); > > // to modify/fill pixels do this: > unsigned int *pixels, *p; > int stirde, x, y; > // get data - yes, we want to write to it > pixels = evas_object_image_data_get(img, 1); > // get stride. this is in pixel units. so 4 bytes (1 int) > stride = evas_object_image_stride_get(img); > // set all the pixels in the image. just fill pixel based on x & y coord > // with color values. notice we set alpha to 0xff (0xff000000). i assume > // you understand argb colorspace and pixel values here. > for (y = 0; y < 640; y++) { > // get p as the start of the pixel row - stride is the line length > p = pixels + (y * stride); > for (x = 0; x < 480; x++) { > // set each pixel > *p++ = 0xff000000 | ((y & 0xff) << 16) | (x & 0xff); > } > } > // put the data back as we are now done with it > evas_object_image_data_set(img, pixels); > // tell evas which area was changed in the pixels. here we tell it all > of > // the pixels were changed > evas_object_image_data_update_add(img, 0, 0, 640, 480); > > repeat as needed filling/modifying any pixel in the image. you can modify > 1, or > small rects or the entire thing. if it has an alpha channel it will be > blended > per-pixel with the alpha value of that pixel. the above image will also get > scaled as the image object is resized with standard smooth scaling. > evas_object_image_smooth_scale_set() can enable or disable smooth scaling. > you > can change the image pixel size (this is the source image data - not the > output > size as evas will handle scaling for you you need to realize this). scaling > in > the software engine will come at a cost. smooth scaling is more costly than > non-smooth. the gl engine will pretty much scale for free, but image > updates > come at a cost (texture upload). there is currently no zero-copy texture > infrastructure in opengl that can avoid this. > > the above is the kind of mechanism things like emotion use to play video. > it > uses a yuv colorspace feature in evas to do video with planar setup. > > > Sorry for my unsufficient explanation, i'll explain more precisely below. > > > > My application will have some interfaces that are based on elementary > widjet > > and it has a core engine too, that processes something itself . If I > could > > give this core engine some methods, it'll draw its processing results on > > that screen directly at any time it wants to update. > > > > > There are at least 2 solutions for your problem: > > > 1) Use an evas image object as widget in elementary, and you set > correctly > > its bgra data > > > 2) add API for elm_bg which gets and sets its bgra data > > > > I think 1) is the appropreate option for me. > > > > i'm confusing a little about what you said, "The Elementary widgets are > evas > > smart objects..." but you're saying > > "1) Use an evas image object as widget in elementary..." also. "Evas > image" > > is 'basic object', right? > > How can I this basic object(image) as a widjet in Elementary? > > > > besides, I found a "elm_image_add()" api, but i'm not sure it's useful or > > not... > > > > > > - hyun > > > > 2010/7/15 Vincent Torri <vto...@univ-evry.fr> > > > > > > > > Hey, > > > > > > > > > I tried to find some APIs from evas_image_* api in Evas.h and refered > to > > >> some sample codes concering this. > > >> Finally, I wrote below test code, but it didn't work well that I > intended. > > >> It displays just only "sky_03.jpg" image on its entire window. > > >> > > >> Below source code seems looks weird, but I just wanted to test the > > >> function > > >> what I mentioned before. > > >> (draw some rgb data directly on my elementry widget.) > > >> Do you have any idea? > > >> > > > > > > In Evas (the canvas used by elementary), you have basic objects (line, > > > rectangle, image, etc...), and smart objects (consider them as a set of > > > basic objects or smart objects, which behave correctly when you resize > them, > > > show them, etc...) > > > > > > The Elementary widgets are evas smart objects. You can't use the > > > evas_object_image_* functions on them. These functions can only be used > on > > > the evas basic object 'image'. But you can use en evas object (basic or > > > smart) as an elementary widget. > > > > > > There are at least 2 solutions for your problem: > > > > > > 1) Use an evas image object as widget in elementary, and you set > correctly > > > its bgra data > > > > > > 2) add API for elm_bg which gets and sets its bgra data > > > > > > Maybe it would be also useful for us if you explain precisely what you > want > > > to do before going further. > > > > > > Vincent > > > > > > > > >> //================================================================== > > >> #define MY_WIDTH 480 > > >> #define MY_HEIGHT 640 > > >> > > >> static int buffer[MY_WIDTH * MY_HEIGHT] = {0,}; > > >> > > >> EAPI int elm_main(int argc, char **argv) > > >> { > > >> Evas_Object *win, *bg; > > >> > > >> int w, h, *p; > > >> p = buffer; > > >> memset(buffer, sizeof(buffer), 0); > > >> for (w = 0; w < MY_HEIGHT / 2; w++) { > > >> for (h = 0; h < MY_WIDTH; h++) { > > >> // just some color to draw again on 'bg' object > > >> *p++ = (int) 0x00ff00ff; > > >> } > > >> printf("w=%d, h=%d\n",w, h); > > >> } > > >> > > >> win = elm_win_add(NULL, "my application", ELM_WIN_BASIC); > > >> elm_win_title_set(win, "my application"); > > >> evas_object_smart_callback_add(win, "delete,request", win_del, > NULL); > > >> > > >> bg = elm_bg_add(win); > > >> elm_bg_file_set(bg, "sky_03.jpg", NULL); > > >> evas_object_size_hint_weight_set(bg, EVAS_HINT_EXPAND, > > >> EVAS_HINT_EXPAND); > > >> elm_win_resize_object_add(win, bg); > > >> > > >> evas_object_image_fill_set(bg, 0, 0, MY_WIDTH, MY_HEIGHT); > > >> evas_object_image_size_set(bg, MY_WIDTH, MY_HEIGHT); > > >> evas_object_image_data_copy_set(bg, buffer); > > >> evas_object_image_alpha_set(bg, 1); > > >> evas_object_show(bg); > > >> > > >> evas_object_size_hint_min_set(bg, 100, 100); > > >> evas_object_size_hint_max_set(bg, MY_WIDTH, MY_HEIGHT); > > >> evas_object_resize(win, MY_WIDTH, MY_HEIGHT); > > >> evas_object_show(win); > > >> > > >> elm_run(); > > >> elm_shutdown(); > > >> return 0; > > >> } > > >> ELM_MAIN() > > >> //================================================================== > > >> > > >> > > >> > > >> 2010/7/14 Carsten Haitzler <ras...@rasterman.com> > > >> > > >> On Wed, 14 Jul 2010 16:00:11 +0900 Hyun Park <hyuny...@gmail.com> > said: > > >>> > > >>> Hi, > > >>>> > > >>>> Firstly, English is not my native language, please understand this : > ) > > >>>> > > >>>> I'm now trying to re-write my GTK application by using "Elementary" > > >>>> > > >>> widget > > >>> > > >>>> library. > > >>>> I already checked test application, 'elementary_test' but I couldn't > > >>>> find > > >>>> some appropriate APIs > > >>>> like "gdk_draw_rgb_image()" in Evas or something. > > >>>> > > >>>> I just want to draw some rgb data directly on my window widget. > > >>>> Where can i find this kind of API or some example? > > >>>> > > >>> > > >>> plain evas images. you can access the RGBA pixels directly via > pointer. > > >>> expedite (benchmark suite) has tests for this (RGBA and ARGBA Alpha > > >>> data). > > >>> you > > >>> can just stick an evas image into elementary and have fun. remember > to > > >>> set > > >>> the > > >>> data back when done and to add update rects. also use stride value > > >>> return. > > >>> see > > >>> the evas_image_* api in Evas.h > > >>> > > >>> -- > > >>> ------------- Codito, ergo sum - "I code, therefore I am" > -------------- > > >>> The Rasterman (Carsten Haitzler) ras...@rasterman.com > > >>> > > >>> > > >>> > ------------------------------------------------------------------------------ > > >> This SF.net email is sponsored by Sprint > > >> What will you do first with EVO, the first 4G phone? > > >> Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > > >> _______________________________________________ > > >> enlightenment-devel mailing list > > >> enlightenment-devel@lists.sourceforge.net > > >> https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > >> > > >> > > >> > > > ------------------------------------------------------------------------------ > > This SF.net email is sponsored by Sprint > > What will you do first with EVO, the first 4G phone? > > Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first > > _______________________________________________ > > enlightenment-devel mailing list > > enlightenment-devel@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > > > > > -- > ------------- Codito, ergo sum - "I code, therefore I am" -------------- > The Rasterman (Carsten Haitzler) ras...@rasterman.com > > ------------------------------------------------------------------------------ This SF.net email is sponsored by Sprint What will you do first with EVO, the first 4G phone? Visit sprint.com/first -- http://p.sf.net/sfu/sprint-com-first _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel