On Tue, 9 Nov 2010 11:52:04 +0900 Carsten Haitzler (The Rasterman)
<ras...@rasterman.com> wrote:

> stupid goal to "get more fps" just for such benchmarks. there is no
> POINT going faster than the screen refresh. you lose frames. in real
> life you want no MORe frames per second than the animator framereate
> - regardless of "benchmarking". if you want a "benchmark mode" where
> all this frame limiting stuff is dropped and it just spins and draws
> as fast as it can - sure, but for an actual "use this in real life"
> library you want it to simply respect the animator framerate and not
> bypass it because someone has a benchmark bee in their bonnet.

Inversely, you do want the time taken to calculate each frame to be as
small as possible, so that you have more time available for other
things.  Like the rest of the apps on a multitasking computer for
instance, and definitely the rest of your own app.  But yes, more FPS
than can actually be displayed by the frame rate of the monitor, or
perceived by the human eye, is a waste.

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