Oh. thanks. i tried again.
-----Original Message-----
From: "Carsten Haitzler"<ras...@rasterman.com>
To: "박춘언"<her...@naver.com>
Cc: enlightenment-devel@lists.sourceforge.net
Sent: 10-11-14(일) 11:15:42
Subject: Re: [E-devel] [Patch] elm_animator
On Sun, 14 Nov 2010 04:39:14 +0900 박춘언 said:
failed again :) renaming the patch to .txt or maybe zipping it or gzipping it
or tarring it up might help. your client is declaring mimetype as octet-stream
which is forbidden on sf.net mailing lists (virus fun)
> Ah... Sorry.
> It seems failed to attach the patch file.
> I try again.
>
> Thanks.
>
> -Hermet-
>
> -----Original Message-----
> From: "박춘언"<her...@naver.com>
> To: enlightenment-devel@lists.sourceforge.net
> Cc:
> Sent: 10-11-14(일) 03:46:48
> Subject: [E-devel][Patch] elm_animator
>
> Hello there.
>
> Please apply this simple patch for Elementary elm_animator
>
> Thanks.
--
------------- Codito, ergo sum - "I code, therefore I am"
--------------
The Rasterman (Carsten Haitzler) ras...@rasterman.com
Index: elm_animator.c
===================================================================
--- elm_animator.c (revision 54534)
+++ elm_animator.c (working copy)
@@ -1,17 +1,34 @@
#include <Elementary.h>
#include "elm_priv.h"
+#define ELM_ANIMATOR_CHECK_OR_RETURN(animator, ...) \
+ do { \
+ if (!animator) { \
+ CRITICAL("Elm_Animator " # animator " is NULL!"); \
+ return __VA_ARGS__; \
+ } \
+ if (!EINA_MAGIC_CHECK(animator, ELM_ANIMATOR_MAGIC)) { \
+ EINA_MAGIC_FAIL(animator, ELM_ANIMATOR_MAGIC); \
+ return __VA_ARGS__; \
+ } \
+ } while (0)
+
+
/**
* @addtogroup Animator Animator
* @ingroup Elementary
*
- * Support normalized frame value for animation.
+ * elm_animator is designed to provides animation frame.
+ * It is somewhat different with any others widgets however elm_animator might
useful when your GUIs have animation.
+ * Basically, it computes normalized frame value for animation, provides
additional functions to adjust this also.
+ *
*/
-#define MAGIC_OBJ_ANIMATOR 0x40777770
struct _Elm_Animator
{
- int magic;
+#define ELM_ANIMATOR_MAGIC 0x40777770
+ EINA_MAGIC;
+
Evas_Object *parent;
Ecore_Animator *animator;
double begin_time;
@@ -139,7 +156,7 @@
EAPI Eina_Bool
elm_animator_auto_reverse_get(const Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return
EINA_FALSE;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator, EINA_FALSE);
return animator->auto_reverse;
}
@@ -154,7 +171,7 @@
EAPI unsigned int
elm_animator_repeat_get(const Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return 0;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator, 0);
return animator->repeat_cnt;
}
@@ -169,7 +186,7 @@
EAPI void
elm_animator_auto_reverse_set(Elm_Animator *animator, Eina_Bool reverse)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (animator->auto_reverse == reverse) return;
animator->auto_reverse = reverse;
if (reverse)
@@ -192,7 +209,7 @@
elm_animator_curve_style_set(Elm_Animator *animator,
Elm_Animator_Curve_Style cs)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
switch (cs)
{
case ELM_ANIMATOR_CURVE_LINEAR:
@@ -224,7 +241,7 @@
EAPI void
elm_animator_duration_set(Elm_Animator *animator, double duration)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (animator->on_animating) return;
animator->duration = duration;
}
@@ -244,7 +261,7 @@
Elm_Animator_Operation_Cb func,
void *data)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (animator->on_animating) return;
animator->animator_op = func;
animator->animator_arg = data;
@@ -263,14 +280,13 @@
{
Elm_Animator *animator = ELM_NEW(Elm_Animator);
if (!animator) return NULL;
+ EINA_MAGIC_SET(animator, ELM_ANIMATOR_MAGIC);
animator->parent = parent;
- animator->magic = MAGIC_OBJ_ANIMATOR;
elm_animator_auto_reverse_set(animator, EINA_FALSE);
elm_animator_curve_style_set(animator, ELM_ANIMATOR_CURVE_LINEAR);
if (parent)
evas_object_event_callback_add(parent, EVAS_CALLBACK_DEL,
_animator_parent_del, animator);
-
return animator;
}
@@ -285,7 +301,7 @@
EAPI Eina_Bool
elm_animator_operating_get(const Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return
EINA_FALSE;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator, EINA_FALSE);
return animator->on_animating;
}
@@ -299,13 +315,13 @@
EAPI void
elm_animator_del(Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
_delete_animator(animator);
if (animator->parent)
evas_object_event_callback_del(animator->parent, EVAS_CALLBACK_DEL,
_animator_parent_del);
- memset(animator, 0x0, sizeof(Elm_Animator));
+ EINA_MAGIC_SET(animator, EINA_MAGIC_NONE);
free(animator);
}
@@ -323,7 +339,7 @@
Elm_Animator_Completion_Cb func,
void *data)
{
- if (!animator || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (animator->on_animating) return;
animator->completion_op = func;
animator->completion_arg = data;
@@ -339,7 +355,7 @@
EAPI void
elm_animator_pause(Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (!animator->on_animating) return;
ecore_animator_freeze(animator->animator);
}
@@ -354,7 +370,7 @@
EAPI void
elm_animator_resume(Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (!animator->on_animating) return;
ecore_animator_thaw(animator->animator);
}
@@ -369,7 +385,7 @@
EAPI void
elm_animator_stop(Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
animator->on_animating = EINA_FALSE;
_delete_animator(animator);
}
@@ -385,7 +401,7 @@
EAPI void
elm_animator_repeat_set(Elm_Animator *animator, unsigned int repeat_cnt)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (!animator->auto_reverse) animator->repeat_cnt = repeat_cnt;
else
animator->repeat_cnt =
_animator_compute_reverse_repeat_count(repeat_cnt);
@@ -401,7 +417,7 @@
EAPI void
elm_animator_animate(Elm_Animator *animator)
{
- if ((!animator) || (animator->magic != MAGIC_OBJ_ANIMATOR)) return;
+ ELM_ANIMATOR_CHECK_OR_RETURN(animator);
if (!animator->animator_op) return;
animator->begin_time = ecore_loop_time_get();
animator->cur_repeat_cnt = animator->repeat_cnt;
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