On Fri, 19 Nov 2010 06:06:32 -0200
Bruno Dilly <bdi...@profusion.mobi> wrote:

> On Mon, Nov 15, 2010 at 10:39 PM, Gustavo Sverzut Barbieri
> <barbi...@profusion.mobi> wrote:
> > Just to bring up  this thread again. Anyone else did code about it?
> >
> > I know my is still ugly and need s proper images, Anyone willing to
> > help with that? It's an easy and fun task.
> >
> > If anyone else wrote code for it, please add references to the wiki
> > page. I just added a mail-archive link to my previous mail. I'm also
> > thinking of a DEMOS/ folder in svn to make it easier for people to
> > find. Danielle, I know you have some code, could you put it there?
> >
> 
> I've added an egames folder with the game I'm developing.
> I prefer to use a folder with the name "games" instead of "demos" to
> avoid the idea of keeping simple pieces of code that displays moving
> rectangles and nothing else. Would be much better if we keep playable,
> enjoyable games, instead.
> 
> Btw, I've talked to lfelipe and we will try to do a game hacking day
> on Sunday. We will be communicating via irc at #edevelop, everybody
> else is invited =)
I'll be there to umm...supervise...
> 
> > BR,
> >
> >
> > On Sat, Oct 2, 2010 at 11:18 PM, Gustavo Sverzut Barbieri
> > <barbi...@profusion.mobi> wrote:
> >> how about the attachment?
> >>
> >> gcc -o jump-slide-penguin jump-slide-penguin.c `pkg-config --cflags
> >> --libs elementary`
> >> edje_cc jump-slide-penguin.edc
> >> ./jump-slide-penguin
> >>
> >> pretend there are nice graphics! ;-)
> >>
> >> On Sat, Oct 2, 2010 at 11:15 PM, Gustavo Sverzut Barbieri
> >> <barbi...@profusion.mobi> wrote:
> >>> Hey,
> >>>
> >>> Today I took some time to have coding fun and based on [1] I did the
> >>> code for a simplistic clone of [2]. It has around 600 lines of C plus
> >>> 615 of edje (just rectangles so far), and is an endless game play as
> >>> it constructs the levels on the fly based on some constraints.
> >>>
> >>> It handles touch screen or keyboard controls and shows a simple status
> >>> (level, elapsed time and score).
> >>>
> >>> The game is super simple, with 2 actions: jump and slide. The goal is
> >>> to avoid obstacles and get as many coins as possible. Be aware that
> >>> you have regular coins, extra bonus coins and fake coins that will
> >>> subtract you points. You die when you hit an obstacle or when you run
> >>> out of points due fake coins.
> >>>
> >>> The coins and obstacles are dynamically created based on EDJ:
> >>> tile/<type>/<name> (type = regular/jump/slide) and coin/<type>/<name>
> >>> (type = regular/extra/fake). You can add as many different entries as
> >>> you wish, it will help the game play be more interesting.
> >>>
> >>> At this lines-of-code count it do serve as a good tutorial, but it
> >>> would be better to have some graphics to make it more interesting.
> >>> I'll do it later tomorrow if nobody send me any fancy drawings before
> >>> it.
> >>>
> >>> Later extension points could be:
> >>>   - sounds (libcanbera is a nice way to get them)
> >>>   - save highest scores
> >>>   - double jump with stuff that needs it (coins or bigger obstacles)
> >>>   - segment the type of coins and obstacles, adding a level prefix to
> >>> them and thus allowing new stuff for new levels
> >>>   - send elapsed time + level to background so we can change time of
> >>> the day (nigh/day) and even weather (winter,summer), making it more
> >>> fun.
> >>>
> >>> Anyone interested in turning this into a tutorial, wiki or something like
> >>> that?
> >>>
> >>> [1] http://trac.enlightenment.org/e/wiki/KISS-DemosAndGames
> >>> [2] http://itunes.apple.com/br/app/dash-dash-pengy-ex/id375723113?mt=8
> >>>
> >>> --
> >>> Gustavo Sverzut Barbieri
> >>> http://profusion.mobi embedded systems
> >>> --------------------------------------
> >>> MSN: barbi...@gmail.com
> >>> Skype: gsbarbieri
> >>> Mobile: +55 (19) 9225-2202
> >>>
> >>
> >>
> >>
> >> --
> >> Gustavo Sverzut Barbieri
> >> http://profusion.mobi embedded systems
> >> --------------------------------------
> >> MSN: barbi...@gmail.com
> >> Skype: gsbarbieri
> >> Mobile: +55 (19) 9225-2202
> >>
> >
> >
> >
> > --
> > Gustavo Sverzut Barbieri
> > http://profusion.mobi embedded systems
> > --------------------------------------
> > MSN: barbi...@gmail.com
> > Skype: gsbarbieri
> > Mobile: +55 (19) 9225-2202
> >
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> >
> 
> ------------------------------------------------------------------------------
> Beautiful is writing same markup. Internet Explorer 9 supports
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> Spend less time writing and  rewriting code and more time creating great
> experiences on the web. Be a part of the beta today
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-- 
Mike Blumenkrantz
Zentific: Our boolean values are huge.

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Beautiful is writing same markup. Internet Explorer 9 supports
standards for HTML5, CSS3, SVG 1.1,  ECMAScript5, and DOM L2 & L3.
Spend less time writing and  rewriting code and more time creating great
experiences on the web. Be a part of the beta today
http://p.sf.net/sfu/msIE9-sfdev2dev
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