A long time ago, aMSN2 had that cool UI: http://www.youtube.com/watch?v=y82SVGFvjG4#t=00m35s The main issue is that all sizes are hardcoded and if the size login button changes (due to a different theme), it's all screwed up.
I'm trying to do that in edje+embryo with some evas box and groups. Those box should always have the same (number of) elements. I used “get_geometry(PART:"vbox[0]", x, y, w, h);” but I get “ERR<31915>:edje_cc edje_cc_out.c:1270 data_process_lookups() edje_cc: Error. Unable to find part name "vbox[0]".” I now think it's not even possible to code that widget in pure edje+embryo, right? Should I code it directly in elementary? Regards -- Boris 'billiob' Faure ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
