On Fri, 26 Nov 2010 12:42:15 -0200 Iván Briano (Sachiel) <[email protected]> said:
> 2010/11/26 Carsten Haitzler <[email protected]>: > > On Fri, 26 Nov 2010 09:56:28 -0200 Gustavo Sverzut Barbieri > > <[email protected]> said: > > > >> On Fri, Nov 26, 2010 at 8:45 AM, Carsten Haitzler <[email protected]> > >> wrote: > >> > On Fri, 26 Nov 2010 08:08:52 -0200 Gustavo Sverzut Barbieri > >> > <[email protected]> said: > >> > > >> > because i dont want to turn it on until 1.1. i want to keep the current > >> > alloc scheme precisely as-is for now. no no mp created, no counting of > >> > items or anything else. the macros reduce to exactly the current code as > >> > it stands right now. > >> > >> Yes, I understand that. However passthrough is exactly that with the > >> exception the functions get called, so the binary result is not the > >> same, but the behavior is (passthrough shouldn't do anything such as > >> "counting of items or anything else") > >> > >> But yeah, you're working around an SVN workflow problem with that. In > >> an ideal world you'd be working on some branch that would be merged > >> into trunk as soon as it's open for features... which is possible with > >> SVN, but a major PITA. > > > > an ifdef is less work than pretty much any branching and merging :) > > > > But with branching and merging you can work on several features separately, > not having any of them influence the other and then forget which > branch had what. > Can't you see you are missing all the excitement that comes from > forgetting about > that awesome thing you had working some months ago and find out about it one > day listing all your branches out of curiosity, just to have the > smartest of merges > fail and having to do it manually anyway? :) -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
