On Tue, Nov 30, 2010 at 2:10 PM, Iván Briano (Sachiel) <sachi...@gmail.com> wrote: > 2010/11/30 Dave Andreoli <d...@gurumeditation.it>: >> 2010/11/30 Enlightenment SVN <no-re...@enlightenment.org>: >>> Log: >>> Make edje_cc store script source snippets (only embryo now) in the >>> generated file. >>> >>> Yeah... yeah... we are on a freeze and we aren't supposed to be doing >>> things like this, but it's not change anything other than allow edje_edit >>> to know about scripts in order to not screw them up when modifying a file. >> >> >> OMG thanks!!! >> I was waiting for this for 3 years....and was so simple....stupid me... >> > > Wait for the edje_edit part. It's not that simple... or is it? > In any case, they are a lot of pitfalls to consider when taking care of this.
Yeah Dave, right now the current Edje_Edit.h API will turn edjes with scripts into unusable things after you restack parts or add/remove them, as the PART:"name" id will change. Same for signal add/removal.... so other than saving and restoring it to EDJ/EDC, Sachiel will have the nasty work to make edje_edit_object to recompile the embryo and replace the VM references in runtime :-/ -- Gustavo Sverzut Barbieri http://profusion.mobi embedded systems -------------------------------------- MSN: barbi...@gmail.com Skype: gsbarbieri Mobile: +55 (19) 9225-2202 ------------------------------------------------------------------------------ Increase Visibility of Your 3D Game App & Earn a Chance To Win $500! Tap into the largest installed PC base & get more eyes on your game by optimizing for Intel(R) Graphics Technology. Get started today with the Intel(R) Software Partner Program. Five $500 cash prizes are up for grabs. http://p.sf.net/sfu/intelisp-dev2dev _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel