Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu:
>
> one thing that an eventual implementation of this will need is both a "gl" and
> "software" path. the software path may literally us importing a special build
> of mesa with all the software rendering only enabled and glued to render to
> ARGB software buffers. how precisely this will happen/work in detail is a
> matter i guess for actual implementation, BUT it will be needed as we have to
> "not fail" if you switch engines to software. be slower, sure. fail (either
> crash, have missing symbols or just whole parts of the canvas go unrendered) 
> is
> bad.
>
> we dont need to do this right away, BUT we do need to "design for this" and at
> the api level that looks all perfectly possible.

One can design to support it, but  I heard recently from the Mesa guys that the 
pure software renderer is too slow for any practical usage.

Solerman


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