Em 10-03-2011 06:11, Carsten Haitzler (The Rasterman) escreveu: > > one thing that an eventual implementation of this will need is both a "gl" and > "software" path. the software path may literally us importing a special build > of mesa with all the software rendering only enabled and glued to render to > ARGB software buffers. how precisely this will happen/work in detail is a > matter i guess for actual implementation, BUT it will be needed as we have to > "not fail" if you switch engines to software. be slower, sure. fail (either > crash, have missing symbols or just whole parts of the canvas go unrendered) > is > bad. > > we dont need to do this right away, BUT we do need to "design for this" and at > the api level that looks all perfectly possible.
One can design to support it, but I heard recently from the Mesa guys that the pure software renderer is too slow for any practical usage. Solerman ------------------------------------------------------------------------------ Colocation vs. Managed Hosting A question and answer guide to determining the best fit for your organization - today and in the future. http://p.sf.net/sfu/internap-sfd2d _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel