FYI.
s/he/she

Daniel Juyung Seo (SeoZ)

On Mon, May 2, 2011 at 9:40 PM, Gustavo Sverzut Barbieri <
[email protected]> wrote:

> On Mon, May 2, 2011 at 4:25 AM, Carsten Haitzler <[email protected]>
> wrote:
> > On Fri, 29 Apr 2011 15:32:28 -0300 Gustavo Sverzut Barbieri
> > <[email protected]> said:
> >
> >> On Fri, Apr 29, 2011 at 7:38 AM, Jiyoun Park <[email protected]>
> wrote:
> >> > Hi.
> >> >
> >> >
> >> >
> >> > I make patch related with evas gl binary shader.
> >> >
> >> >
> >> >
> >> > The concept of binary shader is  compile shader only once.
> >> >
> >> > Some people want to use binary shader because of performance issue.
> >> >
> >> > In current evas gl engine, every application have to compile shader
> each
> >> > time.
> >> >
> >> > But I modify code , so only first running application need compile
> shader.
> >> >
> >> > Other application use already compiled shader(binary shader)
> >> >
> >> >
> >> >
> >> > The binary shader is made under HOME/.evas/gl_common_shaders
> directory.
> >> >
> >> > Binary shader is created according to GL vendor,GL renderer, GL
> version and
> >> > Module_arch.
> >>
> >> while I haven't checked the code, don't create yet another ~/.
> >> directory. This is bad and was acknowledged by everyone. Unfortunately
> >> e17 itself did not update to use proper XDG directories, but we can
> >> avoid introducing new problems to be later fixed.
> >>
> >> XDG specifies $XDG_CACHE_HOME with fallback to ~/.cache, thus you can
> >> use it with "/evas/gl_common_shaders" appended.
> >>
> >> Many desktops and distributions have cron jobs to clean these
> >> directories or maps them to some /var with cleanup jobs.
> >
> > i don't think it much matters right now as there are bigger fish to fry
> here -
> > like this being a "brand spanking new in opengl4.2" feature (tho gles-2
> has
> > technically supported it for quite a while).
> >
> > the code needs to have a proper search path added. eg check ~/.whatever
> first
> > THEN look in /system/path/whatever etc. etc.
>
> There is no difference in doing the way he did and the way I'm
> proposing. Just do it right from the start and let's avoid our common
> "do and redo it" :-(
>
> Moreover, I'm trying to explain to people about standards that exist
> so next time he will already consider it.
>
>
> --
> Gustavo Sverzut Barbieri
> http://profusion.mobi embedded systems
> --------------------------------------
> MSN: [email protected]
> Skype: gsbarbieri
> Mobile: +55 (19) 9225-2202
>
>
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