awesome!   I guess we now have to make sure this thing is stable.  =)

On Fri, Jun 3, 2011 at 4:09 PM, Carsten Haitzler <ras...@rasterman.com>wrote:

> On Thu, 19 May 2011 16:37:11 +0900 "Sung W. Park" <sung...@gmail.com>
> said:
>
> just put it in svn now. yay! :) thanks! :)
>
> > Thanks for your comments.
> >
> > Ok, I've added a focus_hook so it now handles events properly.  Now
> > the elmglviewgears
> > handles key events and mouse events.  You can rotate it using
> > "Left,Right,Up,Down Arrows"
> > or use the mouse and drag it.  It doesn't actually have a real
> > trackball feature
> > implemented so you will notice it not rotating it properly if you
> > rotate it too much.
> >
> > I've dropped the elm_glview_z_get function.  I didn't think it was
> > necessary for now.
> > maybe we can add it later.
> >
> > Also, the gl_func_call api was for internal testing purpose and it was
> > commented out
> > in the patch but i've removed them completely in this patch.
> >
> > Also, I've made some changes with the API.   It has been brought to my
> > attention that there is a performance issue with the way the current APIs
> are
> > implemented. Currently, the render function was registered using the
> >
> > "evas_object_image_pixels_get_callback_set"
> >
> > This is so that it doesn't trigger GL rendering when the image object
> > isn't visible.
> > Unfortunately, it causes and extra make_current to be called during
> > the rendering
> > life cycle of evas.
> >
> > Evas Render... -> (context switch) -> EvasGL Renders -> (context_switch)
> ->
> > Evas Finishes rendering
> >
> > The context switch is quite expensive in the hw driver that i'm using
> > so it actually
> > lowers the performance quite a bit.
> >
> > SO, after discussing it with a few people, we've decided to give an
> > option to the user
> > to choose the rendering policy.  If you choose to have render function
> > render all the time,
> > it avoids one extra context switch.
> >
> > EvasGL Renders -> (context_switch) -> Evas Renders
> >
> > Hence the render policy of RENDER_POLICY_ON_DEMAND vs.
> RENDER_POLICY_ALWAYS.
> >
> > I've also changed the name "elm_glview_display_func" to
> > "elm_glview_render_func"
> >
> > Here's the latest set of elm_glview APIs...
> > ______________________________________
> >
> > typedef enum _Elm_GLView_Resize_Policy
> >   {
> >      ELM_GLVIEW_RESIZE_POLICY_RECREATE = 1,
> >      ELM_GLVIEW_RESIZE_POLICY_SCALE    = 2
> >   } Elm_GLView_Resize_Policy;
> >
> > typedef enum _Elm_GLView_Render_Policy
> >   {
> >      ELM_GLVIEW_RENDER_POLICY_ON_DEMAND = 1,
> >      ELM_GLVIEW_RENDER_POLICY_ALWAYS    = 2
> >   } Elm_GLView_Render_Policy;
> >
> >
> > Evas_Object    *elm_glview_add(Evas_Object *parent);
> > void             elm_glview_size_set(Evas_Object *obj, Evas_Coord
> > width, Evas_Coord height);
> > void             elm_glview_size_get(Evas_Object *obj, Evas_Coord
> > *width, Evas_Coord *height);
> > Evas_GL_API  *elm_glview_gl_api_get(Evas_Object *obj);
> > Eina_Bool    elm_glview_mode_set(Evas_Object *obj, Elm_GLView_Mode mode);
> > Eina_Bool    elm_glview_scale_policy_set(Evas_Object *obj,
> > Elm_GLView_Resize_Policy policy);
> > Eina_Bool    elm_glview_render_policy_set(Evas_Object *obj,
> > Elm_GLView_Render_Policy policy);
> > void             elm_glview_render_func(Evas_Object *obj, Elm_GLView_Func
> > func); void             elm_glview_changed_set(Evas_Object *obj);
> > ______________________________________
> >
> > I'm including the updated elm_glview patch/files and the updated
> > elmglviewgears.
> >
> > Let me know if you have questions/comments.
> >
> > cheers,
> > Sung
> >
> >
> > On Wed, May 18, 2011 at 7:10 PM, Carsten Haitzler <ras...@rasterman.com>
> > wrote:
> > >
> > > On Fri, 13 May 2011 00:00:50 +0900 "Sung W. Park" <sung...@gmail.com>
> said:
> > >
> > > ok. missing the focus hook thing u'd need if u want key events to
> work...
> > > display_func -> render_func_set() probably better. z_get probably can
> be
> > > skipped if really too much of a pita.
> > >
> > > whats the gl_func_call api for.. why pass the func - u already set it?
> could
> > > set it then call a manual render.. if that's needed. is it really
> needed?
> > > curious.  :)
> > >
> > > > Hi all,
> > > >
> > > > As you all know, I've been working on adding GL rendering features to
> > > > Evas and we now have an early working version of Evas_GL in the svn.
> > > >
> > > > Since then, there's been a request from people around me for an
> > > > elementary widget that
> > > > allows simple GL rendering.  Since Evas_GL can be seen as a low level
> API
> > > > it made sense to have a user friendly layer that allows GL rendering.
>  I
> > > > thought it
> > > > went well with the EFL philosophy.  Take away some control but make
> it
> > > > easy to use for the users as you go up the layers from
> Evas->Ecore->ELM->
> > > > etc.
> > > >
> > > > So, I've decided to take a crack at elm_glview.  By the way, this is
> > > > my first time writing
> > > > an elementary widget so I KNOW I've missed a lot that i need to
> handle.
> > > >  Also, I'm aware of the fact thatI need to handle input events. I'll
> need
> > > > to figure that out
> > > > but I open to comments and suggestions.  However, before I get all
> the
> > > > nitty gritty
> > > > detail right, I wanted to start a discussion with the community on
> the
> > > > APIs and ask for suggestions.
> > > >
> > > > So far, after discussing this with a few people, we've come up with
> > > > the following.
> > > >
> > > >    typedef enum _Elm_GLView_Scale_Policy
> > > >      {
> > > >         ELM_GLVIEW_POLICY_RESIZE,   /**< Resize the internal surface
> > > > along with the image */
> > > >         ELM_GLVIEW_POLICY_SCALE     /**< Only reize the internal
> image
> > > > and not the surface */
> > > >      } Elm_GLView_Scale_Policy;
> > > >
> > > >    Evas_Object *elm_glview_add(Evas_Object *parent);
> > > >    void              elm_glview_size_set(Evas_Object *obj, Evas_Coord
> > > > width, Evas_Coord height);
> > > >    void              elm_glview_size_get(Evas_Object *obj, Evas_Coord
> > > > *width, Evas_Coord *height);
> > > >    Evas_GL_API  *elm_glview_gl_api_get(Evas_Object *obj);
> > > >    Eina_Bool        elm_glview_mode_set(Evas_Object *obj,
> Elm_GLView_Mode
> > > > mode); Eina_Bool        elm_glview_scale_policy_set(Evas_Object *obj,
> > > > Elm_GLView_Scale_Policy policy);
> > > >    void             elm_glview_display_func(Evas_Object *obj,
> > > > Elm_GLView_Func func);
> > > >    void             elm_glview_changed_set(Evas_Object *obj);
> > > >    Eina_Bool    elm_glview_z_get(Evas_Object *obj, Evas_Coord x,
> > > > Evas_Coord y, Evas_Coord *z);
> > > >
> > > >
> > > > Internally, elm_glview handles creating an image object, evas_gl
> > > > object, evas_gl context,
> > > > surface, doing make current for display function. You just need to
> set
> > > > the display_function
> > > > callback and put your GL calls in there. The scale policy concerns
> how the
> > > > glview would resize.  setting it to SCALE would keep the current
> > > > glview but simply scale
> > > > the underlying image.  otherwise, it would recreate the surface.  The
> > > > API is pretty straight forward
> > > > in my opinion.  It's very much GLUT-like adapted for EFL.
> > > >
> > > > In order to use the elm_glview, you would do something like
> > > >
> > > > main()
> > > > {
> > > >    ...
> > > >    // Add a GLView
> > > >    glview = elm_glview_add(win);
> > > >    glapi = elm_glview_gl_api_get(glview);
> > > >    elm_glview_mode_set(glview, ELM_GLVIEW_ALPHA | ELM_GLVIEW_DEPTH);
> > > >    elm_glview_scale_policy_set(glview, ELM_GLVIEW_POLICY_SCALE);
> > > >    elm_glview_display_func(glview, (Elm_GLView_Func)draw);
> > > >    evas_object_resize(glview, 256, 256);
> > > >    evas_object_show(glview);
> > > >    ecore_animator_add(on_animate, glview);
> > > >    ...
> > > > }
> > > >
> > > > on_animate()
> > > > {
> > > >    elm_glview_changed_set((Evas_Object*)data);
> > > >    return EINA_TRUE;
> > > > }
> > > >
> > > > // GL calls
> > > > draw()
> > > > {
> > > >    elm_glview_size_get(..., &w, &h);
> > > >    glapi->glViewport(..., w, h);
> > > >    ...
> > > > }
> > > >
> > > > I guess it's easier to see the sample files and run the code to see
> > > > how they actually work.
> > > > I'm including a patch that shows the above example.  I'm including
> the
> > > > following files.
> > > >
> > > > 1. elm_glview.path
> > > >   -. apply using: patch -p0 elm_glview.patch
> > > > 2. elm_glview.c
> > > >   -. copy the file to src/lib
> > > >   -. make/ install elmentary
> > > > 3. elmglviewsample1.c, elmglviewgears.c, Makefile
> > > >   -. do a make on the samples using the given makefile.
> > > >
> > > > Ok, that's all for now.  I'd love to hear comments and suggestions on
> > > > it as I continue to
> > > > work on it.
> > > >
> > > > thanks!
> > > >
> > > > cheers,
> > > > Sung
> > >
> > >
> > > --
> > > ------------- Codito, ergo sum - "I code, therefore I am"
> --------------
> > > The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> > >
>
>
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    ras...@rasterman.com
>
>
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