Hi,

On Wed, Jul 27, 2011 at 1:17 PM, Mike McCormack
<mj.mccorm...@samsung.com> wrote:
> This patch adds some level of thread safety to ecore.
> It does not add thread awareness (i.e. adding a timer from a thread will not
> wake a sleeping main loop).

So it will most of the time work, but in some racy case, not. Sounds
to me like this doesn't change much from the current behaviour. I
agree, it will work more often than previously, but still hidding bug
until it's to late.

> In my experience, developers either are ignorant of the problems of threads,
> or expect libraries to magically work with threads.

People should never use things they don't understand... and so few
people understand threads. Just one question, do they use ecore_thread
or there own stuff ?

> I understand that some people think that thread safety is not necessary, but
> IMO, the performance cost and complexity is easily outweighed by the benefit
> of meeting developer expectation.

You can't make it work sanely, how are you planning to synchronize the
rendering state with your request from a thread. It's just not
possible, you are adding stuff to make it work more often, but that's
not thread safety and will lead to more complex issue to debug in the
futur. I would prefer that we advocate the use of ecore thread and use
eina thread debugging property to prevent efl call from outside of the
main loop by either asserting, displaying a backtrace or just spanking
(stuff that could turned on and off at compile time and help provide
development build or production build).

I clearly disagree on that patch going in (and I am still not
discussing the issue of performance here).
-- 
Cedric BAIL

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