On Wed, 31 Aug 2011 10:22:52 +0800 "Zhao, Juan J" <[email protected]> said:
it would only be used if you use evas image native surfaces and pixmaps in the native surface information. evas uses glEGLImageTargetTexture2DOES for texture from pixmap - this is the "supported method" at least on the sgx and mali drivers i've seen as well as the tegra2. > Hi there, > Just now, I enabled EGL+GLESV2 on my platform. But I found that > eglBindTexImage is not called. I wonder whether egl texture from pixmap is > used. Would any expertise give me a hand? Thanks a lot in advance. > > ----- > *^_^* BRs, > Juan > > > ------------------------------------------------------------------------------ > Special Offer -- Download ArcSight Logger for FREE! > Finally, a world-class log management solution at an even better > price-free! And you'll get a free "Love Thy Logs" t-shirt when you > download Logger. Secure your free ArcSight Logger TODAY! > http://p.sf.net/sfu/arcsisghtdev2dev > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel > -- ------------- Codito, ergo sum - "I code, therefore I am" -------------- The Rasterman (Carsten Haitzler) [email protected] ------------------------------------------------------------------------------ Special Offer -- Download ArcSight Logger for FREE! Finally, a world-class log management solution at an even better price-free! And you'll get a free "Love Thy Logs" t-shirt when you download Logger. Secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsisghtdev2dev _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
