On Wed, 31 Aug 2011 10:22:52 +0800 "Zhao, Juan J" <[email protected]> said:

it would only be used if you use evas image native surfaces and pixmaps in the
native surface information. evas uses glEGLImageTargetTexture2DOES for texture
from pixmap - this is the "supported method" at least on the sgx and mali
drivers i've seen as well as the tegra2.

> Hi there,
>          Just now, I enabled EGL+GLESV2 on my platform. But I found that
> eglBindTexImage is not called. I wonder whether egl texture from pixmap is
> used. Would any expertise give me a hand? Thanks a lot in advance.
> 
> -----
> *^_^* BRs,
> Juan
> 
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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