Hey,

On Thu, Sep 29, 2011 at 2:42 PM, Jim Kukunas
<james.t.kuku...@linux.intel.com> wrote:
> Hi Folks,
>
> This patch series introduces a SSE3 implementation of Evas's common
> engine blending routines.
>
> Why SSE3?:
> The lddqu instruction, introduced in SSE3, is faster then a typical
> unaligned load in the situation where we load from, but not store to,
> an unaligned address which crosses a cache line. This yields itself well
> to the blending functions which operate on two separate arrays. We single
> step until we obtain an aligned address for the destination array, and use
> lddqu to load the other unaligned array.
>
> Why do we need an SSE implementation?:
> GCC does perform some auto-vectorization, but misses a lot of
> opportunities for leveraging SSE, specifically when operating on
> packed integers, as opposed to floating-point. With GCC 4.6.0 and
> the CFLAGS listed below, the c implementation isn't vectorized, and
> the MMX implementation performance is suboptimal.
>
> A few tests which demonstrate the performance impact:
>
> Setup:
>    Intel Atom N270, Intel 945GME, Expedite Xlib engine
>    GCC 4.5.1  CFLAGS=-m32 -mtune=atom -O2 -msse3
>
> Rect Blend:
>    C:    21.80 FPS +/- 0.028674
>    MMX:  27.41 FPS +/- 0.021344
>    SSE3: 46.90 FPS +/- 0.376106
>
> Image Blend Fade Unscaled:
>    C:    15.46 FPS +/- 0.031314
>    MMX:  24.92 FPS +/- 0.055902
>    SSE3: 34.28 FPS +/- 0.099457
>
> Image Blend Solid Fade Unscaled:
>    C:    22.03 FPS +/- 0.097125
>    MMX:  33.78 FPS +/- 0.190351
>    SSE3: 46.86 FPS +/- 0.437874
>
> Setup:
>    Intel Atom N455, Intel GMA 3150, Expedite Xlib engine
>    GCC 4.6.0 CFLAGS=-m32 -mtune=atom -O2 -msse3
>
> Rect Blend:
>    C:    32.68 FPS +/- 0.218510
>    MMX:  29.75 FPS +/- 0.527105
>    SSE3: 54.24 FPS +/- 0.870486
>
> Image Blend Unscaled:
>    C:    32.73 FPS +/- 0.359036
>    MMX:  35.00 FPS +/- 1.099517
>    SSE3: 50.93 FPS +/- 0.990806
>
> Image Blend Occlude 3 Many:
>    C:    24.25 FPS +/- 0.213135
>    MMX:  25.87 FPS +/- 0.470124
>    SSE3: 36.96 FPS +/- 0.505757
>
> I'm sure there is further room for improvement.
>
> Let me know what you guys think.

Very nice numbers...

In svn they are.

thanks
Lucas De Marchi

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