Dear All, When egl_image is created, texture format is set to RGBA. But, egl_image will be created with BGRA format.
So, below works are needed. 1. Define new enum "EGL_MAP_GL_TEXTURE_BGRA_SEC" 2. Set attribute to "EGL_MAP_GL_TEXTURE_BGRA_SEC" 3. Change shader program from img_nomul to img_bgra_nomul Please find a enclosed patch file. Thanks.
evas_gl_BGRA_modification.diff
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