Dear All,

When egl_image is created, texture format is set to RGBA.
But, egl_image will be created with BGRA format.

So, below works are needed.
1. Define new enum "EGL_MAP_GL_TEXTURE_BGRA_SEC"
2. Set attribute to "EGL_MAP_GL_TEXTURE_BGRA_SEC"
3. Change shader program from img_nomul to img_bgra_nomul

Please find a enclosed patch file.

Thanks.

Attachment: evas_gl_BGRA_modification.diff
Description: Binary data

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