On Mon, 2 Jan 2012 16:52:05 +0900
Hyoyoung Chang <[email protected]> wrote:

> Dear all.
> 
> elementary supports ecore_x dnd feature.
> But currently eocre_x_dnd_aware_set isn't set by default
> Its patch fixes this bug.
> 
> Thank you
in.
also, if you cast the callback that you set in a function, you can do something
like:

    evas_object_event_callback_add(obj, EVAS_CALLBACK_MOUSE_UP,
                                  (Evas_Object_Event_Cb)_drag_mouse_up, (void 
*)xwin);
_drag_mouse_up(void *un __UNUSED__, Evas *e __UNUSED__, Evas_Object *obj, 
Ecore_X_Window xwin);

which saves you a line for casting and creating new variables later.

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