Any enhancement is good even this is way too big for a sudden tick of commit.
But just curious if this was discussed with Sanjeev who started elev8
with Mike McCormack.
After Mike's leaving, Sanjeev was the sole maintainer of elev8 project
and he has been working on elev8 so far.
And this kind of big change has to be discussed with maintainer in advance.

Thanks.

Daniel Juyung Seo (SeoZ)

On Thu, Apr 12, 2012 at 6:36 AM, Leandro Pereira <[email protected]> wrote:
> Heya.
>
> As you've probably noticed, I just flooded your inbox with elev8
> commits. Sorry for that, but it's
> for a good cause. For those that don't know, elev8 is the next gen
> JavaScript bindings for EFL.
> It is based on Google's V8 engine (hence the name), and includes a
> module that allows creating
> Elementary apps in a declarative way, greatly reducing the amount of
> code necessary to build
> the UI for your application.
>
> There is a significant amount of examples included in
> $REPO/data/javascript if you'd like to get
> the gist of it.
>
> Also of note is that we're talking with Node.js (http://nodejs.org --
> essentially a popular framework
> to create server-side web stuff) guys in order to integrade elev8 with
> it. This latest batch of patches
> actually makes Elev8's elementary module compatible with a hacked
> Node.js that integrates with
> our main loop. Eventually this hack won't be necessary anymore. This
> will make it possible to reuse
> most of their libraries, which is awesome.
>
> For those that know what elev8 is, and are following its development:
> there has been substantial
> changes, specially in the Elementary module:
>
> - The Javascript object inheritance model is now being used, instead
> of the home-cooked one
> that was rather inefficient (both in space and time).
> - As a result of this, the API to declare things has changed. Please
> refer to the examples and
> each individual commit for details (or ask here, I'll be able to help).
> - Memory management has improved: there should be no obvious sources
> of memory leaks, although
> that's quite tricky to find in a garbage-collected environment -- but
> objects should release their
> memory when V8 GC kicks in.
> - HandleScope usage inside getters/setters has been reviewed. It's not
> necessary to declare a
> HandleScope anymore, the wrapper callbacks should take care of it.
> - Widgets that permits creating subwidgets (boxes, tables, etc) had
> their implementation heavily
> changed. Mainly, one just need to override DidRealiseElement() if
> there's a need to do something
> extra with it (like packing it into a box). Javascript users don't
> need to worry about this.
> - Also from the C++ side, make_or_get(), get(), get_object(), etc, are
> all dead. Better named
> equivalents are in place now, like GetEvasObject(),
> GetEvasObjectFromJavascript(), GetJSObject(),
> etc. These might change slightly in the near future, but this is an
> implementation detail and
> Javascript users don't need to worry as well.
> - Lots of widgets had their API changed as well. I'm too lazy right
> now to see which ones that did,
> but if you have any question for a particular widget, don't be afraid to ask.
>
> I'm sure I'm forgetting something -- ask/question/criticize away.
>
> Cheers,
>    Leandro
>
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