On Thu, 12 Apr 2012 14:07:20 +1000 David Seikel <[email protected]>
wrote:

> On Thu, 12 Apr 2012 12:57:10 +0900 Carsten Haitzler (The Rasterman)
> <[email protected]> wrote:
> 
> > On Thu, 12 Apr 2012 11:43:20 +1000 David Seikel <[email protected]>
> > said:
> > 
> > > Starting from line 6048 of evas_object_textblock.c there is a
> > > macro defined BREAK_AFTER, that, in the absence of
> > > HAVE_LINEBREAK, refers to a non existant "str" array.  Yep, I'm
> > > trying to compile it on an embedded system that has no linebreak
> > > thingy (library?).
> > 
> > liblinebreak is there in src/static_deps and compiled along with
> > evas.
> 
> Sooo, why am I getting two errors that str is not defined?  
> 
> Fact is that the no linebreak path IS broken.  There is no str, I
> think it means to use the text variable instead.  I'm not so familiar
> with that bit of code though, so it might be something else.

Actually, in an effort to keep the embedded project small, I disable as
much as I can, including liblinebreak.  So that's why I'm going through
that path.  Which, as I said, is broken.

While I'm bitching, evas wants to include wayland stuff in the build, so
now I have to disable that to.  This is in my embedded system, not even
X.  I think that's where this error is coming from -

In file included from evas_gl_private.h:3,
                 from evas_gl_context.c:1:
evas_gl_common.h:37:22: error: GL/gl.h: No such file or directory
evas_gl_common.h:38:25: error: GL/glext.h: No such file or directory

Coz the only GL that configure mentions is -

Engines:
  Software Memory Buffer.....: yes
  Software X11...............: no (Xlib: no) (XCB: no)
  OpenGL X11.................: no (Xlib: no) (XCB: no) 
  Software GDI...............: no
  Software DirectDraw........: no
  Direct3d...................: no
  OpenGL SDL.................: no 

  OpenGL Cocoa...............: no
  Software Framebuffer.......: yes
  DirectFB...................: no
  PSL1GHT....................: no
  Software 8bit grayscale....: no
  Software 16bit ............: no
  Software 16bit X11.........: no
  Software 16bit Directdraw..: no
  Software 16bit WinCE.......: no
  Software 16bit SDL.........: no (primitive: no)
  Wayland Shm................: yes
  Wayland Egl................: yes

Still wondering why the autofoo of so much of the current alpha wants to
include Exotic.h when it's not been built.  Hard for me to debug that
at the moment.  I just patch it out for now.

-- 
A big old stinking pile of genius that no one wants
coz there are too many silver coated monkeys in the world.

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