Dear all,

I compose this mail to ask reviewal this patch about multisampling on the 
evasgl.
I want to make multisampling capacity to enhance rendering quality of the 
evasgl.
But if MSAA is applied always, this have possibility lowering rendering 
performance,
I separated user's input level to high, mid, low, none.
If you want to test this patch, try to examine rendering qulity on EGL 
circumstance with multisampling level.
Plaese review it, and any suggestion will be appreciated.

Best Regards,
SangHee

Attachment: evas_gl_msaa_surface.patch
Description: Binary data

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