Dear all, I compose this mail to ask reviewal this patch about multisampling on the evasgl. I want to make multisampling capacity to enhance rendering quality of the evasgl. But if MSAA is applied always, this have possibility lowering rendering performance, I separated user's input level to high, mid, low, none. If you want to test this patch, try to examine rendering qulity on EGL circumstance with multisampling level. Plaese review it, and any suggestion will be appreciated.
Best Regards, SangHee
evas_gl_msaa_surface.patch
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