On Sat, Jun 30, 2012 at 5:40 AM, Michael Blumenkrantz
<michael.blumenkra...@gmail.com> wrote:
> On Fri, 29 Jun 2012 15:24:33 -0700
> "Enlightenment SVN" <no-re...@enlightenment.org> wrote:
>
>> Log:
>> EPhysics: add linear slop setter / getter for world
>>
>>   Constraint solver can be configured using some advanced settings, like
>>   the solver slop factor.
>>
>>   Linear slop on sequencial impulse constraint solver is used as a factor
>>   for penetration. The penetration will the manifold distance + linear slop.
>>
>>
>>
>> Author:       bdilly
>> Date:         2012-06-29 15:24:33 -0700 (Fri, 29 Jun 2012)
>> New Revision: 73066
>> Trac:         http://trac.enlightenment.org/e/changeset/73066
>>
>> Modified:
>>   trunk/ephysics/src/lib/EPhysics.h trunk/ephysics/src/lib/ephysics_world.cpp
>
>
> so uhh...what does this actually do?

We are starting the development of a very simple game, here.
And placing objects right over the others sometimes lead us to very
unstable scenarios. Objects use to shake a bit before stopping.
We read that increasing a bit the linear slop would let objects to
penetrate a bit each other so they wouldn't look so unstable.
People tested it here and could see a small improvement.

>
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-- 
Bruno Dilly
Senior Developer
ProFUSION embedded systems
http://profusion.mobi

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