On 18/09/12 15:27, Carsten Haitzler (The Rasterman) wrote:
> On Tue, 18 Sep 2012 13:14:11 +0100 Christopher Michael 
> <cp.mich...@samsung.com>
> said:
>
>> On 18/09/12 12:21, Carsten Haitzler (The Rasterman) wrote:
>>> On Mon, 17 Sep 2012 18:52:06 +0900 "Sung W. Park" <sung...@gmail.com> said:
>>>
>>> you might want to check your compile warnings. :) like...
>>>
>>> evas_engine.c:2620:1: warning: no return statement in function returning
>>> non-void
>>>
>>> :) other fun like unused parameters in evas_gl_api.c ...
>>>
>>> hint:
>>>
>>> export CFLAGS="-W -Wall -Wextra"
>>>
>>> :)
>>>
>>>
>>> and yes even tho the eglCreateWindowSurface() using root is not portable to
>>> wayland. it is in gl_x11 which means its bound to x11. so thats ok. i don't
>>> see what else could have been done. if the egl/glx stuff was virtualized to
>>> be shared then yes - it'd be a problem. :)
>>
>> I was under the impression that the patch was to address virtualization
>> to reduce duplicated code...
>
> it moves some to there - but not all. the windowing display centric stuff is
> still there per engine. more could be moved.
>

Ahhh ok, that was my confusion ;)

dh


>
>> dh
>>
>>>
>>> evas_engine.c has lost like 2000 lines of code. that's good! :)
>>>
>>> i say put it in and clean up the nigglies (formatting etc.) then live. :)
>>>
>>>> Hi all,
>>>>
>>>> I'd like to ask you devs for review on Evas_GL that I've recently
>>>> refactored before I push it upstream.
>>>>
>>>> evas_gl was introduced last year and it has gotten really messy over the
>>>> year
>>>> with a lot of little tweaks here and there.
>>>>
>>>> Also, I've noticed not too long ago that the same code was pretty much
>>>> being
>>>> copied over to wayland_egl engine and so I've decided that it's about time
>>>> to
>>>> rewrite the ugly code.
>>>>
>>>> I've commonized the GL part of the code and made an interface that
>>>> each engine has to implement to get the evas_gl running.  In the overall
>>>> scheme of things, one can argue whether this was the best design but with
>>>> what we have currently, i thought it was reasonable.
>>>>
>>>> I'm attaching a patch that modifies the following files...
>>>>
>>>> src/modules/engines/gl_common/Makefile.am
>>>> src/modules/engines/gl_x11/evas_engine.c
>>>>
>>>> and I've added 7 new files in gl_common.
>>>>
>>>> src/modules/engines/gl_common/evas_gl_core_private.h
>>>> src/modules/engines/gl_common/evas_gl_core.h
>>>> src/modules/engines/gl_common/evas_gl_core.c
>>>> src/modules/engines/gl_common/evas_gl_api.c
>>>> src/modules/engines/gl_common/evas_gl_api_ext_def.h
>>>> src/modules/engines/gl_common/evas_gl_api_ext.h
>>>> src/modules/engines/gl_common/evas_gl_api_ext.c
>>>>
>>>> I'm also including two samples files as well as a PPT slides I've
>>>> made for some people here.
>>>>
>>>> Your comments would be greatly appreciated.
>>>>
>>>> cheers,
>>>> Sung
>>>
>>>
>>
>
>


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