On Mon, Oct 29, 2012 at 9:38 AM, Rafael Antognolli <[email protected]> wrote:
> Exactly. So, right now we have either OpenGL, or OpenGL-ES with EGL,
> right? As you said, what I want to add is a new combination of OpenGL
> with EGL, which basically would use almost the same code path as the
> OpenGL-ES with EGL (I guess that just a few things should be changed,
> but not sure about that). And of course add the needed changes to the
> build system.
>
> Considering this, the wayland-egl backend would only be built with one
> of the EGL options (it's a requirement).
>

Ok, what I want to do is in the following patches.

It's working already for the wayland_egl backend, though there are
some errors being printed and I didn't change the gl_x11 and others
yet to make work with this. I just want to get an ack to make sure
that I won't waste more work.

So, is this ok, and so can I continue to do it?

Btw, this adds a new option, --enable-gl-with-egl, which later must be
removed/merged with the gles one. It's there just for testing right
now.

--
Rafael Antognolli
http://antognolli.org/

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