On Mon, Oct 29, 2012 at 9:38 AM, Rafael Antognolli <[email protected]> wrote: > Exactly. So, right now we have either OpenGL, or OpenGL-ES with EGL, > right? As you said, what I want to add is a new combination of OpenGL > with EGL, which basically would use almost the same code path as the > OpenGL-ES with EGL (I guess that just a few things should be changed, > but not sure about that). And of course add the needed changes to the > build system. > > Considering this, the wayland-egl backend would only be built with one > of the EGL options (it's a requirement). >
Ok, what I want to do is in the following patches. It's working already for the wayland_egl backend, though there are some errors being printed and I didn't change the gl_x11 and others yet to make work with this. I just want to get an ack to make sure that I won't waste more work. So, is this ok, and so can I continue to do it? Btw, this adds a new option, --enable-gl-with-egl, which later must be removed/merged with the gles one. It's there just for testing right now. -- Rafael Antognolli http://antognolli.org/
0001-evas-gl-Add-checks-to-see-if-we-should-use-EGL.patch
Description: Binary data
0002-evas-gl-Change-the-code-to-build-with-EGL-GL-or-GLES.patch
Description: Binary data
------------------------------------------------------------------------------ Monitor your physical, virtual and cloud infrastructure from a single web console. Get in-depth insight into apps, servers, databases, vmware, SAP, cloud infrastructure, etc. Download 30-day Free Trial. Pricing starts from $795 for 25 servers or applications! http://p.sf.net/sfu/zoho_dev2dev_nov
_______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
