Using EFL 1.7.5 with e17 release on a TI8148 (Cortex A8 + SGX530) platform with 
DRI, I run into a couple issues with OpenGL compositing enabled.

Running at 1024x768, with "Texture from pixmap" enabled on the composite engine 
for OpenGL, I see a seam down the center of the screen for full screen apps 
where the left half is presented before the right half. Objects moving up and 
down the screen on the midline thus appear disjointed.  I can work around this 
by disabling Texture from Pixmap, but was hoping to get some feedback, and/or 
assist in debugging this issue.

The more pressing issue is that newly created windows occasionally show 
framebuffer garbage as soon as they are mapped, before the first render.  This 
happens both with client applications, and with the "GLViewSimple" Elementary 
test. After clicking "GLViewSimple," I see the window appear with garbage for 
roughly .25 seconds, before rendering begins.  Any suggestions on how I could 
debug this issue would be appreciated.

Thanks,

Nick Reed
n...@fuel7.com



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