Using EFL 1.7.5 with e17 release on a TI8148 (Cortex A8 + SGX530) platform with DRI, I run into a couple issues with OpenGL compositing enabled.
Running at 1024x768, with "Texture from pixmap" enabled on the composite engine for OpenGL, I see a seam down the center of the screen for full screen apps where the left half is presented before the right half. Objects moving up and down the screen on the midline thus appear disjointed. I can work around this by disabling Texture from Pixmap, but was hoping to get some feedback, and/or assist in debugging this issue. The more pressing issue is that newly created windows occasionally show framebuffer garbage as soon as they are mapped, before the first render. This happens both with client applications, and with the "GLViewSimple" Elementary test. After clicking "GLViewSimple," I see the window appear with garbage for roughly .25 seconds, before rendering begins. Any suggestions on how I could debug this issue would be appreciated. Thanks, Nick Reed n...@fuel7.com ------------------------------------------------------------------------------ Master Visual Studio, SharePoint, SQL, ASP.NET, C# 2012, HTML5, CSS, MVC, Windows 8 Apps, JavaScript and much more. Keep your skills current with LearnDevNow - 3,200 step-by-step video tutorials by Microsoft MVPs and experts. SALE $99.99 this month only -- learn more at: http://p.sf.net/sfu/learnmore_122412 _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel