On Mon, 21 Jan 2013 02:34:13 +0000 "Li, Peng" <[email protected]> said:

> Hi, Rasterman
> 
> Thanks for your review. My problem is that two gl accelerated evas window
> (one overlap on another and alpha channel enabled) doing rotation and the top
> window content turns black for some reason.
> 
> This evas change could fix the problem. but finally we found it turns out to
> be an application issue and came up with a fix in the app. So no need to
> change evas.

aha! basically i didn't see that this SHOULD fix any actual bug. re-creating
context is perfectly valid and should be all done right... if it wasn't we need
to hunt that other source issue down, but it seems your issue was somewhere
else entirely.

as such keeping the context should be a little more efficient (though that is
dwarfed by the inefficiency of allocating new sized backbuffers and pixmaps,
rendering etc. anyway, so i guess it's not even measurable).

> Thanks
> Peng
> 
> -----Original Message-----
> From: Carsten Haitzler [mailto:[email protected]] 
> Sent: Friday, January 18, 2013 11:43 AM
> To: Enlightenment developer list
> Cc: Li, Peng
> Subject: Re: [E-devel] [PATCH] evas: reuse evas gl context and surface if
> change to new rotation
> 
> On Fri, 18 Jan 2013 02:37:07 +0000 "Li, Peng" <[email protected]> said:
> 
> > Hi, enlightenment developers:
> > 
> > Please help review attached patch and provide your comments. Thanks
> > 
> > Peng
> 
> so curious... what problems did you actually have? i am sure the code in
> there was conservative... and i've never noticed this as a problem. to be
> honest resizes in gl are abysmal already on a tonne of gl driver
> implementations (like slow as all hell). :)
> 
> :)
> 
> --
> ------------- Codito, ergo sum - "I code, therefore I am" --------------
> The Rasterman (Carsten Haitzler)    [email protected]
> 


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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