Hey Leandro,

That's the first idea he had. I was against it, and he came to agree with
me.

The reason for that, is that it doesn't imply there's something going on at
the end, and it's more likely people will return/go out in the middle of
the block.


On Sat, Jan 26, 2013 at 2:35 PM, Leandro Pereira <[email protected]>wrote:

> On Mon, Jan 21, 2013 at 1:11 AM, Enlightenment SVN
> <[email protected]> wrote:
> > +#define EINA_COW_WRITE_BEGIN(Cow, Read, Write_Type, Write)             \
> > +  do                                                                   \
> > +    {                                                                  \
> > +      Write_Type *Write;                                               \
> > +                                                                       \
> > +      Write = eina_cow_write(Cow, ((const Eina_Cow_Data**)&(Read)));
> > +
> > +#define EINA_COW_WRITE_END(Cow, Read, Write)                           \
> > +      eina_cow_done(Cow, ((const Eina_Cow_Data**)&(Read)), Write);     \
> > +    }                                                                  \
> > +  while (0);
> > +
>
> Found a (possibly) better way to perform this without pesky BEGIN/END
> macros:
>
> #define EINA_COW_WRITE(Cow, Read, Write) \
>    for (eina_cow_write(Cow, ((const Eina_Cow_Data**)&(Read))); \
>         eina_cow_is_done_writing(Cow); \
>         eina_cow_done(Cow, ((const Eina_Cow_Data**)&(Read)), Write))
>
> You'll have to declare the variable outside, but the usage ends up
> being a lot simpler:
>
> int r, w;
>
> EINA_COW_WRITE(cow, r, w)
>    {
>        do_whatever(r);
>        do_another_thing(w);
>    }
>
> Not sure how to implement eina_cow_is_done_writing(), though. Any clues?
>
>
>     Leandro
>
>
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-- 
Tom.
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