Don't use eo_del/unref as counterparts to the old API. Create the objects
with the new API if you would like to use them...
On 29 Jan 2013 19:37, "Davide Andreoli" <d...@gurumeditation.it> wrote:

> Hi all,
> I'm working/studying Eo while trying to optimize the python bindings
> and I have some problems deleting eo objects.
>
> see this super simple example:
> (pastebin.com/1C0dqdYA for a "colored" version)
>
>
> #include <Eo.h>
> #include <Elementary.h>
>
> void
> my_win_del(void *data, Evas_Object *obj, void *event_info)
> {
>    elm_exit();
> }
>
> EAPI_MAIN int
> elm_main(int argc, char **argv)
> {
>     Evas_Object *win, *r;
>
>     win = elm_win_add(NULL, "main", ELM_WIN_BASIC);
>     elm_win_title_set(win, "Elementary Tests");
>     evas_object_smart_callback_add(win, "delete,request", my_win_del,
> NULL);
>     evas_object_resize(win, 320, 320);
>     evas_object_show(win);
>
>     r = evas_object_rectangle_add(evas_object_evas_get(win));
>     evas_object_resize(r, 100, 100);
>     evas_object_show(r);
>
>     evas_object_del(r); // this one work as expected
>     // eo_del(r);               // this give a bad warnig
>     // eo_unref(r);            // this cause an endless loop on
> elm_shutdown
>
>     elm_run();
>     elm_shutdown();
>
>     return 0;
> }
>
> ELM_MAIN()
>
>
>
> The example simply create a rectangle and then delete it, the only working
> way to delete the rect
> seems to be the evas_object_del call (that work as expected)
>
> Using eo_del() to delete the rect cause this warning:
> ERR<3219>:eo lib/eo/eo.c:1306 _eo_unref() Object 0x21d9920 already deleted.
> ERR<3219>:eo lib/eo/eo.c:1306 _eo_unref() Object 0x21d9920 already deleted.
> as soon as you call eo_del()
>
> While eo_unref() cause an endless loop on elm_shutdown with this warning
> repeated forever:
> CRI<3242>: lib/eo/eo.c:1081 eo_parent_set() *** Eina Magic Check Failed at
> 0x1a88f80 !!!
>     Input handle is wrong type
>     Expected: a186bc32 - Eo
>     Supplied: afda6798 - (unknown)
> *** NAUGHTY PROGRAMMER!!!
> *** SPANK SPANK SPANK!!!
> *** Now go fix your code. Tut tut tut!
>
>
> I'm doing something wrong? I'm misunderstanding something?
>
> any help is appreciated
>
> thanks
> davemds
>
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