On Tue, 19 Feb 2013 21:29:29 +0100 Andreas Volz <[email protected]> said:

> Am Tue, 19 Feb 2013 15:23:16 +0900 schrieb Carsten Haitzler (The
> Rasterman):
> 
> > On Mon, 18 Feb 2013 23:22:09 +0100 Andreas Volz <[email protected]>
> > said:
> > 
> > > Hello,
> > > 
> > > while writing a new Android engine I don't see how you set the
> > > platform specific engine new function. e.g. for FB in ecore_evas.h
> > > 
> > > EAPI Ecore_Evas *
> > > ecore_evas_fb_new(const char *disp_name, int rotation, int w, int h)
> > > 
> > > In this case there're only basic types. But for the case that I
> > > have a special platform dependant drawing handle how would I do
> > > this?
> > > 
> > > Would you suggest to define a void* and simply cast it in the engine
> > > itself? Is this the desired way at this point?
> > > 
> > > regards
> > >   Andreas
> > 
> > well the fb engine is kind of generic "talk to the raw framebuffer".
> > how it does this isnt too important except that ecore-evas assumes
> > this is the linux framebuffer with vt's etc. and the evas engine is
> > written for this too. you may want an android_fb ecore_evas api and
> > support...? unless this is not the fb and its "the windowing
> > system" (surfaceflinger)...
> 
> Maybe you didn't get my question. FB was only an example. For sure I
> created an ecore_evas_android_new function. Currently based on some
> buffer engine code. But to draw into a real drawing context instead of
> a buffer I need to give some Android native canvas handle to that
> function. I think I'll do this as void* and cast it on both sides if no
> one has a better idea...

that will do. the evas engine info .h struct definition will also need to have
engine specific setup params that apply to that display system/method.
ecore-evas just wraps all of this in an easy to use package.

> regards
>       Andreas
> 
> -- 
> Technical Blog <http://andreasvolz.wordpress.com/>
> 
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


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