On Wed, 20 Feb 2013 08:33:25 +0000 Michael Blumenkrantz
<[email protected]> said:

> you wiped your comp config?

nup. didn't change it. i need some new config?

> On Wed, Feb 20, 2013 at 8:27 AM, Carsten Haitzler <[email protected]>wrote:
> 
> > On Wed, 20 Feb 2013 07:38:35 +0000 Michael Blumenkrantz
> > <[email protected]> said:
> >
> > > On Wed, Feb 20, 2013 at 3:30 AM, Carsten Haitzler <[email protected]
> > >wrote:
> > >
> > > > On Tue, 19 Feb 2013 07:38:39 +0000 Michael Blumenkrantz
> > > > <[email protected]> said:
> > > >
> > > > oh and notification popups now have shadows... and an empty space
> > between
> > > > shadow box and content which has an alpha channel...
> > > >
> > >
> > > fixed
> >
> > not fixed:
> >
> > http://www.enlightenment.org/ss/e-512488ad912b54.40497391.png
> >
> > :( (see top-right).
> >
> > > >
> > > > here's my take on this: all animation (appear/hide etc.), shadowing
> > etc.
> > > > for
> > > > shelves, popups, menus etc. should be cone by the edje object for the
> > menu
> > > > or
> > > > shelf etc. etc. and not by comp. comp should not be wrapping these
> > objects
> > > > in
> > > > comp_wins or swallows etc. imho.
> > > >
> > >
> > > putting them in comp wins was mainly to guarantee stacking. I had no
> > > intention of doing a complete theme/object rewrite in the middle of the
> > > comp merge.
> > >
> > >
> > > >
> > > > > this is all that broke? notbad.jpg
> > > > >
> > > > > On Tue, Feb 19, 2013 at 5:01 AM, Carsten Haitzler <
> > [email protected]
> > > > >wrote:
> > > > >
> > > > > > On Mon, 18 Feb 2013 05:43:48 -0800 "Enlightenment SVN"
> > > > > > <[email protected]> said:
> > > > > >
> > > > > > > Log:
> > > > > > > giant comp rejiggering commit #2: popups are now objects drawn
> > > > directly
> > > > > > onto
> > > > > > > the compositor canvas with no xwindows of their own
> > > > > > >   * added a number of new e_comp functions and macros
> > > > > > >
> > > > > > >   * options for disabling effects on objects: this option does
> > not
> > > > > > currently
> > > > > > > have any effect
> > > > > > >   * all modules which used gadcon popups have been adjusted
> > > > > > >
> > > > > > >   * all modules which used input windows to detect close events
> > for
> > > > > > gadcon
> > > > > > > popups have been adjusted to use new popup autoclose
> > functionality
> > > > > > >   * shelves are now always drawn on the compositor canvas,
> > meaning
> > > > > > objects
> > > > > > > will never get clipped by the shelf (ticket #1810)
> > > > > > >   * shelves no longer have an event object
> > > > > >
> > > > > > just so you know... this was almost "awesome"... but we now have a
> > few
> > > > > > problems:
> > > > > >
> > > > > > 1. shelf lost its shadow. same with all popups i see actually
> > (menus
> > > > are
> > > > > > ok)
> > > > > > 2. popups for mixer instantly hide when clicked rather than staying
> > > > around
> > > > > > 3. dnd of windows between pagers in shelf is now not working. same
> > with
> > > > > > dnd of
> > > > > > icons form window borders to pager. i guess dnd for ibar and ibox
> > are
> > > > > > broken
> > > > > > too?
> > > > > > 4. some menus disappear instantly (deleted objects). this should
> > now
> > > > get
> > > > > > delayed to allow the hide anim to finish then delete (eg use a
> > timer
> > > > and
> > > > > > keep
> > > > > > objects around yet "suspended" until timer expires)... probably
> > should
> > > > be
> > > > > > handled inside e_popup and e_menu... :)
> > > > > > 5. popups seem to "swim in" (shift down and to the right by a few
> > > > pixels)
> > > > > > when
> > > > > > they show.
> > > > > > 6. this is not your problem.. but one in gl... now icons are
> > gadgets
> > > > scale
> > > > > > down with lower quality (due to opengl not actually seeming to do
> > much
> > > > when
> > > > > > anisotropic filtering is set to max (eg 8 or 16) and we still use
> > > > linear
> > > > > > down
> > > > > > scaling... i thought it was meant to do multi-sampling even in
> > these
> > > > > > cases?)...
> > > > > > methinks we need to finally get on with it and make a scalecache
> > for gl
> > > > > > here... :) (ie mipmapping... but manually).
> > > > > >
> > > > > > --
> > > > > > ------------- Codito, ergo sum - "I code, therefore I am"
> > > > --------------
> > > > > > The Rasterman (Carsten Haitzler)    [email protected]
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > >
> > ------------------------------------------------------------------------------
> > > > > > Everyone hates slow websites. So do we.
> > > > > > Make your web apps faster with AppDynamics
> > > > > > Download AppDynamics Lite for free today:
> > > > > > http://p.sf.net/sfu/appdyn_d2d_feb
> > > > > > _______________________________________________
> > > > > > enlightenment-devel mailing list
> > > > > > [email protected]
> > > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> > > > > >
> > > > >
> > > >
> > ------------------------------------------------------------------------------
> > > > > Everyone hates slow websites. So do we.
> > > > > Make your web apps faster with AppDynamics
> > > > > Download AppDynamics Lite for free today:
> > > > > http://p.sf.net/sfu/appdyn_d2d_feb
> > > > > _______________________________________________
> > > > > enlightenment-devel mailing list
> > > > > [email protected]
> > > > > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
> > > > >
> > > >
> > > >
> > > > --
> > > > ------------- Codito, ergo sum - "I code, therefore I am"
> > --------------
> > > > The Rasterman (Carsten Haitzler)    [email protected]
> > > >
> > > >
> >
> >
> > --
> > ------------- Codito, ergo sum - "I code, therefore I am" --------------
> > The Rasterman (Carsten Haitzler)    [email protected]
> >
> >


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    [email protected]


------------------------------------------------------------------------------
Everyone hates slow websites. So do we.
Make your web apps faster with AppDynamics
Download AppDynamics Lite for free today:
http://p.sf.net/sfu/appdyn_d2d_feb
_______________________________________________
enlightenment-devel mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/enlightenment-devel

Reply via email to