On 21/02/2013 05:04 PM, Ulisses Furquim wrote: > Hi Rafael, > > On Thu, Feb 21, 2013 at 1:46 PM, Rafael Antognolli <antogno...@gmail.com> > wrote: >> Hey Ulisses, thanks for answering! > > You're welcome, man. > >> On Thu, Feb 21, 2013 at 1:19 PM, Ulisses Furquim <ulis...@profusion.mobi> >> wrote: >>> Hi Rafael, >>> >>> On Thu, Feb 21, 2013 at 9:50 AM, Rafael Antognolli <antogno...@gmail.com> >>> wrote: >>>> Hey guys, >>>> >>>> I've been trying to debug a problem that only happens on the Wayland >>>> backend, both SHM and EGL, but I have no more ideas. >>>> >>>> tl;dr: >>>> The elm_flip widget doesn't animate when using the FLIP_PAGE_* >>>> animation modes. However, it works perfectly with FLIP_CUBE_* and >>>> FLIP_ROTATE_*. The strange thing is exactly this: both the normal flip >>>> page animation and the interactive flip page animation are not working >>>> only on Wayland. >>>> >>>> On elementary_test, there's a test called Flip Page, which I think >>>> that Raster wrote, and contains all the code to do this animation by >>>> itself. That one works perfectly. >>>> >>>> The elm_flip widget seems to be based on that code and do the same, >>>> but it doesn't work on Wayland! >>>> >>>> >From my tests, I noticed that (on the SHM engine) the recently written >>>> buffer from each animation frame has the same content (same pixels) >>>> before being pushed/attached to the surface, so it does not seem to me >>>> a problem of marking damaged areas or swapping the buffers. I also >>>> checked most functions from this path and it all seems to be being >>>> called correctly, exactly the same as other things being rendered. >>>> >>>> I *think* that the problem is somewhere on the rendering path, but I >>>> can't tell what since this rendering path is on software_generic, >>>> being used both by wayland_shm and software_x11. >>>> >>>> That makes me think that the problem may be due to some change done >>>> during the async render integration, though I also forced the >>>> software_x11 backend to use the synchronous path, using >>>> ECORE_EVAS_FORCE_SYNC_RENDER=1. It still works correctly, and follows >>>> the same path as the wayland_shm. >>> >>> Does it work or not when you force sync rendering? And are you using >>> async, really? These engines are supposed to be using only sync >>> rendering AFAIR. >> >> I'm sorry, I guess I wasn't clear. >> >> The wayland backend is not using async rendering at all. What I meant >> is that I was testing the software_x11 engine, and I forced it to use >> the sync path too, just to make sure that it was not a problem related >> to that and correctly compare it to the wayland backend. Anyway, the >> software_x11 engine worked on both cases (sync and async), while the >> wayland backend doesn't work (it only uses sync at the moment). > > Ok, so the same code paths in software_generic work for sw_x11 both > sync and async. The problem seems to be engine specific then. > >>> You really need to check if you are using any async path which I >>> doubt. You should have that only if you are calling >>> evas_render_async() to render a frame. >>
Yes, with the async patches, the wayland_shm engine does use evas_render_async. >> Agreed, wayland_shm backend is not using any async path, although >> Devilhorns has some patches about to be landed that would make use of >> the async path. Anyway, his patches also don't fix the issue. > > I see. :-/ > > -- Ulisses > I should note: The patches for wayland_shm implement Async rendering in the same way that the software_x11 (and other engines) do. Also, when it is not "stalled" in the async rendering path, then things do render just fine with async enabled. It's just that every x seconds, it "stalls".... I am thinking that *something* is not waking up the render thread when needed, but not knowing much about the async rendering, I could not sort it out (and have not found time to dig into it further yet).... dh ------------------------------------------------------------------------------ Everyone hates slow websites. So do we. Make your web apps faster with AppDynamics Download AppDynamics Lite for free today: http://p.sf.net/sfu/appdyn_d2d_feb _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel