Hi all,

This morning, I pushed the Eo pointers indirection feature. As I wrote 
in the log, it is not API break. It will help us against bad usage of Eo 
objects pointers, e.g access an object that has already been deleted...
So if you see that the Eo* that you receive from eo_add doesn't seem 
like a "normal" pointer, but like 0x1000401, just know it is normal. If 
you need a better explanation on the mechanism used, check the file 
eo_ptr_indirection.c in src/lib/eo.

If you see error messages "obj_id ... is not pointing to a valid object. 
Maybe it has already been freed.", check your Eo objects or contact me.

Enjoy
JackDanielZ

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