On Thu, 11 Jul 2013 15:10:18 +0000 (GMT) Artem Popov <artem.po...@samsung.com>
said:

if i change color2 to be dark and move the light back (z -> -1000 or bigger)
then it works exactly as expected for me. maybe its a bug fixed in git by now?

> 
>    Raster,
> 
> 
>    thank you for your reply, but the problem is still exist.
> 
>    If I set color2 to "0 0 0" or another value near that (like "15 15 1"
> etc.), the RECT is not visible.
> 
>    The "color" property do nothing.
> 
>    I  think  that when calculating the brightness of RECT, color2 plays a
>    different role than indicated in the documentation.
> 
>    Moving of the light source does not change the situation
>     (tested values ​​of -500, -1000, -50000, -500000).
> 
>    Example file is attached.
> 
> 
>    Artem Popov
> 
> 
>    ------- Original Message -------
> 
>    Sender : Carsten Haitzler<ras...@rasterman.com>
> 
>    Date : Jul 11, 2013 13:08 (GMT)
> 
>    Title : Re: [E-devel] Trouble with map block
> 
> 
>    On Thu, 11 Jul 2013 12:55:34 +0000 (GMT) Artem Popov
>    said:
>    color2 is the DIMMEST it can be... this is ambient light. ie "black" or "no
>    light from light source". if it is 250 as in your example.. u wont even see
>    it
>    get dark. you see a bright rect all the time - just SLIGHTLY getting darker
>    (255 -> 250 and back). set color2 to be 0 0 0 and u'll see it shade.
>    you ALSO have another problem.. your light source is VERY close to the
> rect. light brightness is calculated at the vertices PER vertex. this is the
> case because it is gouraud shaded. that means that color is interplated
> between the
>    vertexes. if your light is in the middle of the rect but VERY close to it
>    (and
>    it is - just 10 pixels away) then the verticies will be at steep angles to
>    the
>    light point and thus dark UNTIL it rotates, then the edges that are not
>    roated
>    are lighter as they rotate to face the light and those far in the distance
>    point further away and thus get dark. try zplane for the pointofview (light
>    too) as -500 or -1000 and see. :)
>    >
>    >    Raster,
>    >
>    >
>    >    i changed color values - Es ist egal.
>    >
>    >    Moreover, if color2 value dimmer than 255 255 255, light attenuates.
>    Even
>    > if color not defined (default  - 255 255 255 255).
>    >
>    >    you can see that in attachment.
>    >
>    >
>    >    ------- Original Message -------
>    >
>    >    Sender : Carsten Haitzler
>    >
>    >    Date : Jul 11, 2013 04:04 (GMT)
>    >
>    >    Title : Re: [E-devel] Trouble with map block
>    >
>    >
>    >    On Tue, 09 Jul 2013 14:51:40 +0000 (GMT) Artem Popov
>    >    said:
>    >    you set both color and color2... color is the light color, color2 is
>    the
>    >    ambient   light...   color2...   should  be  always  dimmer  than
>    color...  you're
>    >    setting up the impossible... ie ambient light is brighter than the
>    >    lightsource. :)
>    >    >
>    >    >    Hi guys,
>    >    >
>    >    >
>    >    >    There is trouble with a "map" block using, i think. When i rotate
>    some
>    >    > rect, the illumination of the part decreases and if you make any
>    change
>    >    with
>    >    > the image (change the state, resize the window).
>    >    >    If the color1 and color2 of the light source are equal to 255 255
>    255
>    >    there
>    >    >    is no changes, but if color is 254 254 254, light attenuates, i
>    don't
>    >    know
>    >    >    why. Is that a bug?
>    >    >    Run the file map.edc to see this (video-file attached).
>    >    >
>    >    >    Best Regards,
>    >    >
>    >    >    Artem Popov
>    >    >    [SeenTimeChecker?
>    >    > do=58004ed604205cf3d8d146de8eccbd79d40f5e37d213a000e77f3ff7
>    >    >
>    >    
> f8715167ddc79e3cd10304db25139e580ce36374e458eb91567068af8048f33cf1ed6b0
>    22630
>    >    > 67d8b8f027b1385d1dc03090c255b34ca8e8a5708c9fcf878f9a26ce15a0]
>    >    --
>    >    -------------  Codito,  ergo  sum  -  "I  code,  therefore  I am"
>    --------------
>    >    The Rasterman (Carsten Haitzler)    ras...@rasterman.com
>    >
>    >
>    >
>    >    Best Regards,
>    >
>    >    Artem Popov
>    >
>    >    Lead Engineer, Advanced Computing Lab
>    >
>    >
>    >    Samsung Ukraine Research & Development Center
>    >
>    >    57, Lva Tolstogo St., Kyiv 01032, Ukraine
>    >    Phone : +380 (66) 618-60-19
>    >
>    >    E-Mail : [1]artem.po...@samsung.com
>    >
>    >
>    >    [cid:BEI0XT4NZ5JE@namo.co.kr]
>    >
>    >    [SeenTimeChecker?
>    > do=7313f16f49f85e196cd4961a3ec2b474a2d4e0f32297c536e77f3ff7
>    >
>    
> f8715167ddc79e3cd10304db25139e580ce36374e458eb91567068af8048f33cf1ed6b022630
>    > 67d8b8f027b1385d1dc03090c255b34ca8e8a5708c9fcf878f9a26ce15a0]
>    >
>    > References
>    >
>    >    1. mailto:vartem.po...@samsung.com
>    --
>    ------------- Codito, ergo sum - "I code, therefore I am" --------------
>    The Rasterman (Carsten Haitzler)    ras...@rasterman.com
> 
> 
>    [SeenTimeChecker?
> do=7313f16f49f85e19d8f0df9aa065a9e79edfd488ca5cbc58e77f3ff7
> f8715167ddc79e3cd10304db25139e580ce36374e458eb91567068af8048f33cf1ed6b022630
> 67d8b8f027b1385d1dc03090c255b34ca8e8a5708c9fcf878f9a26ce15a0]


-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
The Rasterman (Carsten Haitzler)    ras...@rasterman.com


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