Hi everyone,
This patch makes texture_from_pixmap evas feature more robust
when running with EGL. In case of GLX evas uses
GLX_Y_INVERTED_EXT to find out if textures that are pixmap's
siblings are y-inverted:
glXGetFBConfigAttrib(re->win->disp, configs[j],
GLX_Y_INVERTED_EXT, &val);
im->native.yinvert = val;
For EGL however it assumes they're always inverted, i.e:
im->native.yinvert = 1;
This patch makes use of EGL_Y_INVERTED_NOK when available
to do similar stuff in EGL
Stanislav Vorobiov (1):
evas - use EGL_NOK_texture_from_pixmap to get yinvert value when
possible
src/modules/evas/engines/gl_x11/evas_engine.c | 17 ++++++++++++++++-
1 file changed, 16 insertions(+), 1 deletion(-)
--
1.7.9.5
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