Hi everyone, This patch makes texture_from_pixmap evas feature more robust when running with EGL. In case of GLX evas uses GLX_Y_INVERTED_EXT to find out if textures that are pixmap's siblings are y-inverted:
glXGetFBConfigAttrib(re->win->disp, configs[j], GLX_Y_INVERTED_EXT, &val); im->native.yinvert = val; For EGL however it assumes they're always inverted, i.e: im->native.yinvert = 1; This patch makes use of EGL_Y_INVERTED_NOK when available to do similar stuff in EGL Stanislav Vorobiov (1): evas - use EGL_NOK_texture_from_pixmap to get yinvert value when possible src/modules/evas/engines/gl_x11/evas_engine.c | 17 ++++++++++++++++- 1 file changed, 16 insertions(+), 1 deletion(-) -- 1.7.9.5 ------------------------------------------------------------------------------ Rapidly troubleshoot problems before they affect your business. Most IT organizations don't have a clear picture of how application performance affects their revenue. With AppDynamics, you get 100% visibility into your Java,.NET, & PHP application. Start your 15-day FREE TRIAL of AppDynamics Pro! http://pubads.g.doubleclick.net/gampad/clk?id=84349351&iu=/4140/ostg.clktrk _______________________________________________ enlightenment-devel mailing list enlightenment-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/enlightenment-devel