ngc891 pushed a commit to branch master. http://git.enlightenment.org/games/elemines.git/commit/?id=0f6fe04965489243f4550438cad877fd5137af44
commit 0f6fe04965489243f4550438cad877fd5137af44 Author: Jerome Pinot <ngc...@gmail.com> Date: Thu Jan 2 19:26:33 2014 +0900 elemines: bring up the sound using edje multisense --- ChangeLog | 7 +++++++ configure.ac | 10 +++++----- data/themes/default/edc/cell.edc | 38 ++++++++++++++++++++++++++++++++++++++ 3 files changed, 50 insertions(+), 5 deletions(-) diff --git a/ChangeLog b/ChangeLog index d6e55fb..bf9ada4 100644 --- a/ChangeLog +++ b/ChangeLog @@ -1,3 +1,10 @@ +elemines 0.3 +------------ + +Requires EFL 1.8 +- Sound support using multisense + + elemines 0.2.3 -------------- diff --git a/configure.ac b/configure.ac index 25a74b5..87613fd 100644 --- a/configure.ac +++ b/configure.ac @@ -25,11 +25,11 @@ EFL_CHECK_PATH_MAX # Check for EFL PKG_CHECK_MODULES([ELEMINES], [ - eina >= 1.7.0 - evas >= 1.7.0 - ecore >= 1.7.0 - edje >= 1.7.0 - elementary >= 1.7.0 + eina >= 1.8.0 + evas >= 1.8.0 + ecore >= 1.8.0 + edje >= 1.8.0 + elementary >= 1.8.0 etrophy >= 0.5.1 ]) diff --git a/data/themes/default/edc/cell.edc b/data/themes/default/edc/cell.edc index 7853f68..0764bc6 100644 --- a/data/themes/default/edc/cell.edc +++ b/data/themes/default/edc/cell.edc @@ -1,6 +1,24 @@ /* main group: cell control */ group { name: "cell"; + sounds { + sample { + name: "boom" RAW; + source: "boom.flac"; + } + sample { + name: "flag" RAW; + source: "flag.flac"; + } + sample { + name: "digg" RAW; + source: "digging.flac"; + } + sample { + name: "fanfare" RAW; + source: "fanfare.flac"; + } + } parts { /* red selection box */ part { @@ -319,6 +337,11 @@ group { } program { signal: "digg"; + action: PLAY_SAMPLE "digg" 1.0; + after: "digg2"; + } + program { + name: "digg2"; action: STATE_SET "default" 0.0; target: "flowers"; target: "mushrooms"; @@ -336,12 +359,22 @@ group { } program { signal: "flag"; + action: PLAY_SAMPLE "flag" 1.0; + after: "flag2"; + } + program { + name: "flag2"; action: STATE_SET "flag" 0.1; transition: LINEAR 1.0; target: "image"; } program { signal: "boom"; + action: PLAY_SAMPLE "boom" 1.0; + after: "boom2"; + } + program { + name: "boom2"; action: STATE_SET "boom" 0.2; transition: LINEAR 2.0; target: "image"; @@ -382,6 +415,11 @@ group { } program { signal: "win"; + action: PLAY_SAMPLE "fanfare" 1.0; + after: "win2"; + } + program { + name: "win2"; action: STATE_SET "win" 0.3; target: "cover"; transition: LINEAR 3.0; --