hermet pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=44a9f924ee082d264163b8d4a2ffa629c6c3393a

commit 44a9f924ee082d264163b8d4a2ffa629c6c3393a
Author: Taekyun Kim <[email protected]>
Date:   Fri Dec 27 21:14:59 2013 +0900

    Evas: 3D: Example: MD2 mesh file example
    
    MD2 model file is from http://mb.srb2.org/showthread.php?t=34800
    Thanks to Jeck Jim.
---
 src/examples/evas/Makefile.am   |   5 ++
 src/examples/evas/evas-3d-md2.c | 165 ++++++++++++++++++++++++++++++++++++++++
 src/examples/evas/sonic.md2     | Bin 0 -> 660576 bytes
 src/examples/evas/sonic.png     | Bin 0 -> 309072 bytes
 4 files changed, 170 insertions(+)

diff --git a/src/examples/evas/Makefile.am b/src/examples/evas/Makefile.am
index 9c8a647..eecd520 100644
--- a/src/examples/evas/Makefile.am
+++ b/src/examples/evas/Makefile.am
@@ -190,6 +190,11 @@ evas_3d_pick_SOURCES = evas-3d-pick.c
 evas_3d_pick_LDADD = $(ECORE_EVAS_COMMON_LDADD)
 evas_3d_pick_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
 
+EXTRA_PROGRAMS += evas_3d_md2
+evas_3d_md2_SOURCES = evas-3d-md2.c
+evas_3d_md2_LDADD = $(ECORE_EVAS_COMMON_LDADD)
+evas_3d_md2_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS)
+
 .edc.edj:
        $(AM_V_EDJ)$(EDJE_CC) $(EDJE_CC_FLAGS) $< $(builddir)/$(@F)
 
diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c
new file mode 100644
index 0000000..091e4eb
--- /dev/null
+++ b/src/examples/evas/evas-3d-md2.c
@@ -0,0 +1,165 @@
+#include <Ecore.h>
+#include <Ecore_Evas.h>
+#include <stdio.h>
+#include <math.h>
+#include <Evas_3D.h>
+
+#define  WIDTH          1024
+#define  HEIGHT         1024
+
+Ecore_Evas       *ecore_evas       = NULL;
+Evas             *evas             = NULL;
+Evas_Object      *background       = NULL;
+Evas_Object      *image                    = NULL;
+
+Evas_3D_Scene    *scene                    = NULL;
+Evas_3D_Node     *root_node        = NULL;
+Evas_3D_Node     *camera_node      = NULL;
+Evas_3D_Node    *light_node        = NULL;
+Evas_3D_Camera   *camera           = NULL;
+Evas_3D_Node    *mesh_node         = NULL;
+Evas_3D_Mesh    *mesh              = NULL;
+Evas_3D_Material *material         = NULL;
+Evas_3D_Texture         *texture           = NULL;
+Evas_3D_Light   *light             = NULL;
+
+static Eina_Bool
+_animate_scene(void *data)
+{
+   static int frame = 0;
+
+   evas_3d_node_mesh_frame_set((Evas_3D_Node *)data, mesh, frame);
+
+   frame += 32;
+
+   if (frame > 256 * 50)
+       frame = 0;
+
+   return EINA_TRUE;
+}
+
+static void
+_on_delete(Ecore_Evas *ee EINA_UNUSED)
+{
+   ecore_main_loop_quit();
+}
+
+static void
+_on_canvas_resize(Ecore_Evas *ee)
+{
+   int w, h;
+
+   ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
+
+   evas_object_resize(background, w, h);
+   evas_object_resize(image, w, h);
+   evas_object_move(image, 0, 0);
+}
+
+int
+main(void)
+{
+   if (!ecore_evas_init())
+     return 0;
+
+   ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
+
+   if (!ecore_evas)
+     return 0;
+
+   ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
+   ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
+   ecore_evas_show(ecore_evas);
+
+   evas = ecore_evas_get(ecore_evas);
+
+   /* Add a scene object .*/
+   scene = evas_3d_scene_add(evas);
+
+   /* Add the root node for the scene. */
+   root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE);
+
+   /* Add the camera. */
+   camera = evas_3d_camera_add(evas);
+   evas_3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
+
+   camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA);
+   evas_3d_node_camera_set(camera_node, camera);
+   evas_3d_node_member_add(root_node, camera_node);
+   evas_3d_node_position_set(camera_node, 100.0, 0.0, 20.0);
+   evas_3d_node_look_at_set(camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+                           EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0);
+
+   /* Add the light. */
+   light = evas_3d_light_add(evas);
+   evas_3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0);
+   evas_3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
+   evas_3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
+
+   light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT);
+   evas_3d_node_light_set(light_node, light);
+   evas_3d_node_member_add(root_node, light_node);
+   evas_3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
+   evas_3d_light_directional_set(light, EINA_TRUE);
+   evas_3d_node_look_at_set(light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+                           EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
+
+   /* Add the mesh. */
+   mesh = evas_3d_mesh_add(evas);
+   evas_3d_mesh_file_set(mesh, EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL);
+
+   material = evas_3d_material_add(evas);
+   evas_3d_mesh_frame_material_set(mesh, 0, material);
+
+   texture = evas_3d_texture_add(evas);
+
+   evas_3d_texture_file_set(texture,  "sonic.png", NULL);
+   evas_3d_texture_filter_set(texture, EVAS_3D_TEXTURE_FILTER_NEAREST, 
EVAS_3D_TEXTURE_FILTER_NEAREST);
+   evas_3d_texture_wrap_set(texture, EVAS_3D_WRAP_MODE_REPEAT, 
EVAS_3D_WRAP_MODE_REPEAT);
+
+   evas_3d_material_texture_set(material, EVAS_3D_MATERIAL_DIFFUSE, texture);
+
+   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE);
+   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE);
+   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
+   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE);
+
+   evas_3d_material_color_set(material, EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 
0.01, 1.0);
+   evas_3d_material_color_set(material, EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 
1.0, 1.0);
+   evas_3d_material_color_set(material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 
1.0, 1.0);
+   evas_3d_material_shininess_set(material, 50.0);
+
+   mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH);
+   evas_3d_node_member_add(root_node, mesh_node);
+   evas_3d_node_mesh_add(mesh_node, mesh);
+   evas_3d_mesh_shade_mode_set(mesh, EVAS_3D_SHADE_MODE_PHONG);
+
+   /* Set up scene. */
+   evas_3d_scene_root_node_set(scene, root_node);
+   evas_3d_scene_camera_node_set(scene, camera_node);
+   evas_3d_scene_size_set(scene, WIDTH, HEIGHT);
+
+   /* Add evas objects. */
+   background = evas_object_rectangle_add(evas);
+   evas_object_color_set(background, 0, 0, 0, 255);
+   evas_object_move(background, 0, 0);
+   evas_object_resize(background, WIDTH, HEIGHT);
+   evas_object_show(background);
+
+   image = evas_object_image_filled_add(evas);
+   evas_object_image_size_set(image, WIDTH, HEIGHT);
+   evas_object_image_3d_scene_set(image, scene);
+   evas_object_move(image, 0, 0);
+   evas_object_resize(image, WIDTH, HEIGHT);
+   evas_object_show(image);
+
+   ecore_timer_add(0.01, _animate_scene, mesh_node);
+
+   printf ("Enter main loop\n");
+   ecore_main_loop_begin();
+
+   ecore_evas_free(ecore_evas);
+   ecore_evas_shutdown();
+
+   return 0;
+}
diff --git a/src/examples/evas/sonic.md2 b/src/examples/evas/sonic.md2
new file mode 100644
index 0000000..228edb9
Binary files /dev/null and b/src/examples/evas/sonic.md2 differ
diff --git a/src/examples/evas/sonic.png b/src/examples/evas/sonic.png
new file mode 100644
index 0000000..01cb2ed
Binary files /dev/null and b/src/examples/evas/sonic.png differ

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