hermet pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=4a70c3aea85824ff5430b6a0db7282f104a0ce33
commit 4a70c3aea85824ff5430b6a0db7282f104a0ce33 Author: ChunEon Park <her...@hermet.pe.kr> Date: Wed Apr 30 20:37:20 2014 +0900 evas/evas_3d: rewrite evas_3d_cube eo based. still evas_3d_node_add() call should be changed to eo_add(). --- src/examples/evas/evas-3d-cube.c | 201 +++++++++++++++++++++------------------ 1 file changed, 109 insertions(+), 92 deletions(-) diff --git a/src/examples/evas/evas-3d-cube.c b/src/examples/evas/evas-3d-cube.c index cf46a5b..e2c9b8b 100644 --- a/src/examples/evas/evas-3d-cube.c +++ b/src/examples/evas/evas-3d-cube.c @@ -1,30 +1,34 @@ +#ifdef HAVE_CONFIG_H +#include "config.h" +#endif + #include <Ecore.h> #include <Ecore_Evas.h> #include <stdio.h> #include <math.h> #include <Evas.h> -#define WIDTH 1024 -#define HEIGHT 1024 +#define WIDTH 400 +#define HEIGHT 400 typedef struct _Scene_Data { - Evas_3D_Scene *scene; - Evas_3D_Node *root_node; - Evas_3D_Node *camera_node; - Evas_3D_Node *light_node; - Evas_3D_Node *mesh_node; - - Evas_3D_Camera *camera; - Evas_3D_Light *light; - Evas_3D_Mesh *mesh; - Evas_3D_Material *material; + Eo *scene; + Eo *root_node; + Eo *camera_node; + Eo *light_node; + Eo *mesh_node; + + Eo *camera; + Eo *light; + Eo *mesh; + Eo *material; } Scene_Data; -Ecore_Evas *ecore_evas = NULL; -Evas *evas = NULL; -Evas_Object *background = NULL; -Evas_Object *image = NULL; +Ecore_Evas *ecore_evas = NULL; +Evas *evas = NULL; +Eo *background = NULL; +Eo *image = NULL; static const float cube_vertices[] = { @@ -98,10 +102,8 @@ _on_canvas_resize(Ecore_Evas *ee) int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); - - evas_object_resize(background, w, h); - evas_object_resize(image, w, h); - evas_object_move(image, 0, 0); + eo_do(background, evas_obj_size_set(w, h)); + eo_do(image, evas_obj_size_set(w, h)); } static Eina_Bool @@ -112,11 +114,11 @@ _animate_scene(void *data) angle += 0.5; - evas_3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, 1.0, 1.0); + eo_do(scene->mesh_node, + evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0)); /* Rotate */ - if (angle > 360.0) - angle -= 360.0f; + if (angle > 360.0) angle -= 360.0f; return EINA_TRUE; } @@ -124,90 +126,108 @@ _animate_scene(void *data) static void _camera_setup(Scene_Data *data) { - data->camera = evas_3d_camera_add(evas); - evas_3d_camera_projection_perspective_set(data->camera, 60.0, 1.0, 2.0, 50.0); + data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas); + eo_do(data->camera, + evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0)); +// data->camera_node = +// eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_CAMERA); data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); - evas_3d_node_camera_set(data->camera_node, data->camera); - evas_3d_node_member_add(data->root_node, data->camera_node); - evas_3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); - evas_3d_node_look_at_set(data->camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, - EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); + eo_do(data->camera_node, + evas_3d_node_camera_set(data->camera)); + eo_do(data->root_node, + evas_3d_node_member_add(data->camera_node)); + eo_do(data->camera_node, + evas_3d_node_position_set(0.0, 0.0, 10.0), + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); } static void _light_setup(Scene_Data *data) { - data->light = evas_3d_light_add(evas); - evas_3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); - evas_3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); - evas_3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); + data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas); + eo_do(data->light, + evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0), + evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), + evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0)); +// data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_LIGHT); data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); - evas_3d_node_light_set(data->light_node, data->light); - evas_3d_node_member_add(data->root_node, data->light_node); - evas_3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); - evas_3d_node_look_at_set(data->light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, - EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); + eo_do(data->light_node, + evas_3d_node_light_set(data->light)); + eo_do(data->root_node, + evas_3d_node_member_add(data->light_node)); + eo_do(data->light_node, + evas_3d_node_position_set(0.0, 0.0, 10.0), + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); } - static void _mesh_setup(Scene_Data *data) { /* Setup material. */ - data->material = evas_3d_material_add(evas); - - evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE); - evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE); - evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); - - evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0); - evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0); - evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0); - evas_3d_material_shininess_set(data->material, 100.0); + data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); + eo_do(data->material, + evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, + 0.2, 0.2, 0.2, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, + 0.8, 0.8, 0.8, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, + 1.0, 1.0, 1.0, 1.0), + evas_3d_material_shininess_set(100.0)); /* Setup mesh. */ - data->mesh = evas_3d_mesh_add(evas); - evas_3d_mesh_vertex_count_set(data->mesh, 24); - evas_3d_mesh_frame_add(data->mesh, 0); - - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_POSITION, - 12 * sizeof(float), &cube_vertices[ 0]); - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_NORMAL, - 12 * sizeof(float), &cube_vertices[ 3]); - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_COLOR, - 12 * sizeof(float), &cube_vertices[ 6]); - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_TEXCOORD, - 12 * sizeof(float), &cube_vertices[10]); - - evas_3d_mesh_index_data_set(data->mesh, EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, - 36, &cube_indices[0]); - evas_3d_mesh_vertex_assembly_set(data->mesh, EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES); - - evas_3d_mesh_shade_mode_set(data->mesh, EVAS_3D_SHADE_MODE_PHONG); - - evas_3d_mesh_frame_material_set(data->mesh, 0, data->material); - + data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas); + eo_do(data->mesh, + evas_3d_mesh_vertex_count_set(24), + evas_3d_mesh_frame_add(0), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, + 12 * sizeof(float), + &cube_vertices[ 0]), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, + 12 * sizeof(float), + &cube_vertices[ 3]); + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, + 12 * sizeof(float), + &cube_vertices[ 6]); + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, + 12 * sizeof(float), + &cube_vertices[10]); + evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, + 36, &cube_indices[0]), + evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), + evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG), + evas_3d_mesh_frame_material_set(0, data->material)); + +// data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_MESH); data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); - evas_3d_node_member_add(data->root_node, data->mesh_node); - evas_3d_node_mesh_add(data->mesh_node, data->mesh); + eo_do(data->root_node, + evas_3d_node_member_add(data->mesh_node)); + eo_do(data->mesh_node, + evas_3d_node_mesh_add(data->mesh)); } static void _scene_setup(Scene_Data *data) { - data->scene = evas_3d_scene_add(evas); - evas_3d_scene_size_set(data->scene, WIDTH, HEIGHT); - evas_3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); + data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas); + eo_do(data->scene, evas_3d_scene_size_set(WIDTH, HEIGHT), + evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0)); +// data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_NODE); data->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); _camera_setup(data); _light_setup(data); _mesh_setup(data); - evas_3d_scene_root_node_set(data->scene, data->root_node); - evas_3d_scene_camera_node_set(data->scene, data->camera_node); + eo_do(data->scene, + evas_3d_scene_root_node_set(data->root_node), + evas_3d_scene_camera_node_set(data->camera_node)); } int @@ -215,13 +235,10 @@ main(void) { Scene_Data data; - if (!ecore_evas_init()) - return 0; + if (!ecore_evas_init()) return 0; ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL); - - if (!ecore_evas) - return 0; + if (!ecore_evas) return 0; ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); @@ -233,19 +250,19 @@ main(void) /* Add a background rectangle objects. */ background = evas_object_rectangle_add(evas); - evas_object_color_set(background, 0, 0, 0, 255); - evas_object_move(background, 0, 0); - evas_object_resize(background, WIDTH, HEIGHT); - evas_object_show(background); + eo_do(background, + evas_obj_color_set(0, 0, 0, 255), + evas_obj_size_set(WIDTH, HEIGHT), + evas_obj_visibility_set(EINA_TRUE)); - /* Add an image object for 3D scene rendering. */ +/* Add an image object for 3D scene rendering. */ image = evas_object_image_filled_add(evas); - evas_object_move(image, 0, 0); - evas_object_resize(image, WIDTH, HEIGHT); - evas_object_show(image); + eo_do(image, + evas_obj_size_set(WIDTH, HEIGHT), + evas_obj_visibility_set(EINA_TRUE)); /* Set the image object as render target for 3D scene. */ - evas_object_image_scene_set(image, data.scene); + eo_do(image, evas_obj_image_scene_set(data.scene)); /* Add animation timer callback. */ ecore_timer_add(0.016, _animate_scene, &data); --