hermet pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=a238e091d6342d39fc0ff03473fe32baf46cad32

commit a238e091d6342d39fc0ff03473fe32baf46cad32
Author: ChunEon Park <[email protected]>
Date:   Wed Apr 30 22:02:23 2014 +0900

    evas/evas3d: rewrite evas-3d-md2 example with eo based.
---
 src/examples/evas/evas-3d-md2.c | 210 ++++++++++++++++++++++------------------
 1 file changed, 114 insertions(+), 96 deletions(-)

diff --git a/src/examples/evas/evas-3d-md2.c b/src/examples/evas/evas-3d-md2.c
index 067c07f..14de506 100644
--- a/src/examples/evas/evas-3d-md2.c
+++ b/src/examples/evas/evas-3d-md2.c
@@ -1,39 +1,41 @@
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <Eo.h>
+#include <Evas.h>
 #include <Ecore.h>
 #include <Ecore_Evas.h>
-#include <stdio.h>
-#include <math.h>
-#include <Evas.h>
 
-#define  WIDTH          1024
-#define  HEIGHT         1024
-
-Ecore_Evas       *ecore_evas       = NULL;
-Evas             *evas             = NULL;
-Evas_Object      *background       = NULL;
-Evas_Object      *image                    = NULL;
-
-Evas_3D_Scene    *scene                    = NULL;
-Evas_3D_Node     *root_node        = NULL;
-Evas_3D_Node     *camera_node      = NULL;
-Evas_3D_Node    *light_node        = NULL;
-Evas_3D_Camera   *camera           = NULL;
-Evas_3D_Node    *mesh_node         = NULL;
-Evas_3D_Mesh    *mesh              = NULL;
-Evas_3D_Material *material         = NULL;
-Evas_3D_Texture         *texture           = NULL;
-Evas_3D_Light   *light             = NULL;
+#define  WIDTH 400
+#define  HEIGHT 400
+
+Ecore_Evas *ecore_evas = NULL;
+Evas *evas = NULL;
+Eo *background = NULL;
+Eo *image = NULL;
+
+Eo *scene = NULL;
+Eo *root_node = NULL;
+Eo *camera_node = NULL;
+Eo *light_node = NULL;
+Eo *camera = NULL;
+Eo *mesh_node = NULL;
+Eo *mesh = NULL;
+Eo *material = NULL;
+Eo *texture = NULL;
+Eo *light = NULL;
 
 static Eina_Bool
 _animate_scene(void *data)
 {
    static int frame = 0;
 
-   evas_3d_node_mesh_frame_set((Evas_3D_Node *)data, mesh, frame);
+   eo_do((Evas_3D_Node *)data, evas_3d_node_mesh_frame_set(mesh, frame));
 
    frame += 32;
 
-   if (frame > 256 * 50)
-       frame = 0;
+   if (frame > 256 * 50) frame = 0;
 
    return EINA_TRUE;
 }
@@ -50,22 +52,18 @@ _on_canvas_resize(Ecore_Evas *ee)
    int w, h;
 
    ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
-
-   evas_object_resize(background, w, h);
-   evas_object_resize(image, w, h);
-   evas_object_move(image, 0, 0);
+   eo_do(background, evas_obj_size_set(w, h));
+   eo_do(image, evas_obj_size_set(w, h));
 }
 
 int
 main(void)
 {
-   if (!ecore_evas_init())
-     return 0;
+   if (!ecore_evas_init()) return 0;
 
    ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
 
-   if (!ecore_evas)
-     return 0;
+   if (!ecore_evas) return 0;
 
    ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
    ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
@@ -74,88 +72,108 @@ main(void)
    evas = ecore_evas_get(ecore_evas);
 
    /* Add a scene object .*/
-   scene = evas_3d_scene_add(evas);
+   scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
 
    /* Add the root node for the scene. */
+//   root_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_NODE);
    root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE);
 
    /* Add the camera. */
-   camera = evas_3d_camera_add(evas);
-   evas_3d_camera_projection_perspective_set(camera, 60.0, 1.0, 1.0, 500.0);
+   camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+   eo_do(camera,
+         evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
 
+//   camera_node =
+//      eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_CAMERA);
    camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA);
-   evas_3d_node_camera_set(camera_node, camera);
-   evas_3d_node_member_add(root_node, camera_node);
-   evas_3d_node_position_set(camera_node, 100.0, 0.0, 20.0);
-   evas_3d_node_look_at_set(camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
-                           EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0);
-
+   eo_do(camera_node,
+         evas_3d_node_camera_set(camera));
+   eo_do(root_node,
+         evas_3d_node_member_add(camera_node));
+   eo_do(camera_node,
+         evas_3d_node_position_set(100.0, 0.0, 20.0),
+         evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+                                  EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
    /* Add the light. */
-   light = evas_3d_light_add(evas);
-   evas_3d_light_ambient_set(light, 1.0, 1.0, 1.0, 1.0);
-   evas_3d_light_diffuse_set(light, 1.0, 1.0, 1.0, 1.0);
-   evas_3d_light_specular_set(light, 1.0, 1.0, 1.0, 1.0);
-
+   light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+   eo_do(light,
+         evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+         evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+         evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+         evas_3d_light_directional_set(EINA_TRUE));
+
+//   light_node = eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_LIGHT);
    light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT);
-   evas_3d_node_light_set(light_node, light);
-   evas_3d_node_member_add(root_node, light_node);
-   evas_3d_node_position_set(light_node, 1000.0, 0.0, 1000.0);
-   evas_3d_light_directional_set(light, EINA_TRUE);
-   evas_3d_node_look_at_set(light_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
-                           EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0);
+   eo_do(light_node,
+         evas_3d_node_light_set(light),
+         evas_3d_node_position_set(1000.0, 0.0, 1000.0),
+         evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+                                  EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+   eo_do(root_node,
+         evas_3d_node_member_add(light_node));
 
    /* Add the mesh. */
-   mesh = evas_3d_mesh_add(evas);
-   evas_3d_mesh_file_set(mesh, EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL);
-
-   material = evas_3d_material_add(evas);
-   evas_3d_mesh_frame_material_set(mesh, 0, material);
-
-   texture = evas_3d_texture_add(evas);
-
-   evas_3d_texture_file_set(texture,  "sonic.png", NULL);
-   evas_3d_texture_filter_set(texture, EVAS_3D_TEXTURE_FILTER_NEAREST, 
EVAS_3D_TEXTURE_FILTER_NEAREST);
-   evas_3d_texture_wrap_set(texture, EVAS_3D_WRAP_MODE_REPEAT, 
EVAS_3D_WRAP_MODE_REPEAT);
-
-   evas_3d_material_texture_set(material, EVAS_3D_MATERIAL_DIFFUSE, texture);
-
-   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE);
-   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE);
-   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE);
-   evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_NORMAL, EINA_TRUE);
-
-   evas_3d_material_color_set(material, EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, 
0.01, 1.0);
-   evas_3d_material_color_set(material, EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 
1.0, 1.0);
-   evas_3d_material_color_set(material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 
1.0, 1.0);
-   evas_3d_material_shininess_set(material, 50.0);
-
+   mesh = eo_add(EVAS_3D_MESH_CLASS, evas);
+   material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+
+   eo_do(mesh,
+         evas_3d_mesh_file_set(EVAS_3D_MESH_FILE_TYPE_MD2, "sonic.md2", NULL),
+         evas_3d_mesh_frame_material_set(0, material),
+         evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+
+   texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas);
+   eo_do(texture,
+         evas_3d_texture_file_set("sonic.png", NULL),
+         evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_NEAREST,
+                                    EVAS_3D_TEXTURE_FILTER_NEAREST),
+         evas_3d_texture_wrap_set(EVAS_3D_WRAP_MODE_REPEAT,
+                                  EVAS_3D_WRAP_MODE_REPEAT));
+   eo_do(material,
+         evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, texture),
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
+         evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+                                    0.01, 0.01, 0.01, 1.0),
+         evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+                                    1.0, 1.0, 1.0, 1.0),
+         evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+                                    1.0, 1.0, 1.0, 1.0),
+         evas_3d_material_shininess_set(50.0));
+
+//   data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, 
EVAS_3D_NODE_TYPE_MESH);
    mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH);
-   evas_3d_node_member_add(root_node, mesh_node);
-   evas_3d_node_mesh_add(mesh_node, mesh);
-   evas_3d_mesh_shade_mode_set(mesh, EVAS_3D_SHADE_MODE_PHONG);
+   eo_do(root_node,
+         evas_3d_node_member_add(mesh_node));
+   eo_do(mesh_node,
+         evas_3d_node_mesh_add(mesh));
 
    /* Set up scene. */
-   evas_3d_scene_root_node_set(scene, root_node);
-   evas_3d_scene_camera_node_set(scene, camera_node);
-   evas_3d_scene_size_set(scene, WIDTH, HEIGHT);
-
-   /* Add evas objects. */
-   background = evas_object_rectangle_add(evas);
-   evas_object_color_set(background, 0, 0, 0, 255);
-   evas_object_move(background, 0, 0);
-   evas_object_resize(background, WIDTH, HEIGHT);
-   evas_object_show(background);
-
+   eo_do(scene,
+         evas_3d_scene_root_node_set(root_node),
+         evas_3d_scene_camera_node_set(camera_node),
+         evas_3d_scene_size_set(WIDTH, HEIGHT));
+
+   /* Add a background rectangle objects. */
+   background = eo_add(EVAS_OBJ_RECTANGLE_CLASS, evas);
+   eo_do(background,
+         evas_obj_color_set(0, 0, 0, 255),
+         evas_obj_size_set(WIDTH, HEIGHT),
+         evas_obj_visibility_set(EINA_TRUE));
+
+   /* Add an image object for 3D scene rendering. */
    image = evas_object_image_filled_add(evas);
-   evas_object_image_size_set(image, WIDTH, HEIGHT);
-   evas_object_image_scene_set(image, scene);
-   evas_object_move(image, 0, 0);
-   evas_object_resize(image, WIDTH, HEIGHT);
-   evas_object_show(image);
+   eo_do(image,
+         evas_obj_size_set(WIDTH, HEIGHT),
+         evas_obj_visibility_set(EINA_TRUE));
+
+   /* Set the image object as render target for 3D scene. */
+   eo_do(image, evas_obj_image_scene_set(scene));
 
    ecore_timer_add(0.01, _animate_scene, mesh_node);
 
-   printf ("Enter main loop\n");
+   /* Enter main loop. */
    ecore_main_loop_begin();
 
    ecore_evas_free(ecore_evas);

-- 


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