Hello, Many places in this examples where not following our code convention, I only changed the lines that where involved with Eo. Also with eo_do, lines tend to be long and as we want to merge multiple lines into one (eo_do is costly, it is better to call it once with multiple functions), this lead to some place where we have more than 80 columns without a clean way to reduce it.
Cedric On Wed, May 7, 2014 at 9:50 AM, ChunEon Park <[email protected]> wrote: > I don't understand why you break the indentation while we are trying to keep > 80 columns. > It don't need to change huge of indenation here if the code is regardless of > eo change. > > ------------------------------------ > -Regards, Hermet- > > -----Original Message----- > From: "Cedric BAIL"<[email protected]> > To: <[email protected]>; > Cc: > Sent: 2014-05-01 (목) 19:09:12 > Subject: [EGIT] [core/efl] master 01/04: evas: fix Evas_3D examples to use Eo > API. > > cedric pushed a commit to branch master. > > http://git.enlightenment.org/core/efl.git/commit/?id=bcfae42b3ce7399b96ebba65e9ed5eda8a979224 > > commit bcfae42b3ce7399b96ebba65e9ed5eda8a979224 > Author: Cedric Bail <cedric.bail>@free.fr> > Date: Thu May 1 11:01:56 2014 +0200 > > evas: fix Evas_3D examples to use Eo API. > --- > src/examples/evas/evas-3d-cube.c 51 ++++++------- > src/examples/evas/evas-3d-cube2.c 99 +++++++++++------------- > src/examples/evas/evas-3d-pick.c 155 ++++++++++++++++++++------------------ > src/examples/evas/evas-3d-proxy.c 117 +++++++++++++++------------- > 4 files changed, 215 insertions(+), 207 deletions(-) > > diff --git a/src/examples/evas/evas-3d-cube.c > b/src/examples/evas/evas-3d-cube.c > index e21e8e7..198b422 100644 > --- a/src/examples/evas/evas-3d-cube.c > +++ b/src/examples/evas/evas-3d-cube.c > @@ -126,20 +126,20 @@ static void > _camera_setup(Scene_Data *data) > { > data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas); > + > eo_do(data->camera, > evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0)); > > // data->camera_node = > // eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_CAMERA); > data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); > + > eo_do(data->camera_node, > - evas_3d_node_camera_set(data->camera)); > - eo_do(data->root_node, > - evas_3d_node_member_add(data->camera_node)); > - eo_do(data->camera_node, > + evas_3d_node_camera_set(data->camera), > evas_3d_node_position_set(0.0, 0.0, 10.0), > evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); > + eo_do(data->root_node, evas_3d_node_member_add(data->camera_node)); > } > > static void > @@ -154,29 +154,26 @@ _light_setup(Scene_Data *data) > // data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas, > EVAS_3D_NODE_TYPE_LIGHT); > data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); > eo_do(data->light_node, > - evas_3d_node_light_set(data->light)); > - eo_do(data->root_node, > - evas_3d_node_member_add(data->light_node)); > - eo_do(data->light_node, > + evas_3d_node_light_set(data->light), > evas_3d_node_position_set(0.0, 0.0, 10.0), > evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); > + eo_do(data->root_node, evas_3d_node_member_add(data->light_node)); > } > static void > _mesh_setup(Scene_Data *data) > { > /* Setup material. */ > data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); > + > eo_do(data->material, > evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), > evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), > evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), > - evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, > - 0.2, 0.2, 0.2, 1.0), > - evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, > - 0.8, 0.8, 0.8, 1.0), > - evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, > - 1.0, 1.0, 1.0, 1.0), > + > + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, > 1.0, 1.0), > evas_3d_material_shininess_set(100.0)); > > /* Setup mesh. */ > @@ -184,37 +181,35 @@ _mesh_setup(Scene_Data *data) > eo_do(data->mesh, > evas_3d_mesh_vertex_count_set(24), > evas_3d_mesh_frame_add(0), > + > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, > - 12 * sizeof(float), > - &cube_vertices[0]), > + 12 * sizeof(float), > &cube_vertices[ 0]), > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, > - 12 * sizeof(float), > - &cube_vertices[3]), > + 12 * sizeof(float), > &cube_vertices[ 3]), > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, > - 12 * sizeof(float), > - &cube_vertices[6]), > + 12 * sizeof(float), > &cube_vertices[ 6]), > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, > - 12 * sizeof(float), > - &cube_vertices[10]), > + 12 * sizeof(float), > &cube_vertices[10]), > + > evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, > 36, &cube_indices[0]), > evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), > + > evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG), > + > evas_3d_mesh_frame_material_set(0, data->material)); > > -// data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, > EVAS_3D_NODE_TYPE_MESH); > data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); > - eo_do(data->root_node, > - evas_3d_node_member_add(data->mesh_node)); > - eo_do(data->mesh_node, > - evas_3d_node_mesh_add(data->mesh)); > + eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node)); > + eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh)); > } > > static void > _scene_setup(Scene_Data *data) > { > data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas); > - eo_do(data->scene, evas_3d_scene_size_set(WIDTH, HEIGHT), > + eo_do(data->scene, > + evas_3d_scene_size_set(WIDTH, HEIGHT); > evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0)); > > // data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas, > EVAS_3D_NODE_TYPE_NODE); > diff --git a/src/examples/evas/evas-3d-cube2.c > b/src/examples/evas/evas-3d-cube2.c > index 7c90d1d..ac0bbdc 100644 > --- a/src/examples/evas/evas-3d-cube2.c > +++ b/src/examples/evas/evas-3d-cube2.c > @@ -163,13 +163,12 @@ _camera_setup(Scene_Data *data) > // eo_add(EVAS_3D_NODE_CLASS, evas, EVAS_3D_NODE_TYPE_CAMERA); > data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); > eo_do(data->camera_node, > - evas_3d_node_camera_set(data->camera)); > - eo_do(data->root_node, > - evas_3d_node_member_add(data->camera_node)); > - eo_do(data->camera_node, > + evas_3d_node_camera_set(data->camera), > evas_3d_node_position_set(0.0, 0.0, 10.0), > evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); > + eo_do(data->root_node, > + evas_3d_node_member_add(data->camera_node)); > } > > static void > @@ -184,13 +183,11 @@ _light_setup(Scene_Data *data) > // data->light_node = eo_add(EVAS_3D_NODE_CLASS, evas, > EVAS_3D_NODE_TYPE_LIGHT); > data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); > eo_do(data->light_node, > - evas_3d_node_light_set(data->light)); > - eo_do(data->root_node, > - evas_3d_node_member_add(data->light_node)); > - eo_do(data->light_node, > + evas_3d_node_light_set(data->light), > evas_3d_node_position_set(0.0, 0.0, 10.0), > evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); > + eo_do(data->root_node, evas_3d_node_member_add(data->light_node)); > } > > static void > @@ -198,92 +195,86 @@ _mesh_setup(Scene_Data *data) > { > /* Setup material. */ > data->material0 = eo_add(EVAS_3D_MATERIAL_CLASS, evas); > + data->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas); > + > eo_do(data->material0, > evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), > evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), > - evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE); > - evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, > - 0.2, 0.2, 0.2, 1.0), > - evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, > - 0.8, 0.8, 0.8, 1.0), > - evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, > - 1.0, 1.0, 1.0, 1.0), > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), > + > + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, > 1.0, 1.0), > evas_3d_material_shininess_set(100.0)); > > - data->material1 = eo_add(EVAS_3D_MATERIAL_CLASS, evas); > eo_do(data->material1, > evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), > evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), > evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), > - evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE); > - evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, > - 0.2, 0.2, 0.2, 1.0), > - evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, > - 0.8, 0.8, 0.8, 1.0), > - evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, > - 1.0, 1.0, 1.0, 1.0), > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE), > + > + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, > 1.0, 1.0), > evas_3d_material_shininess_set(100.0)); > > - /* Texture 1 */ > data->texture0 = eo_add(EVAS_3D_TEXTURE_CLASS, evas); > - eo_do(data->texture0, evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, > - EVAS_3D_PIXEL_FORMAT_8888, > 4, > - 4, &pixels0[0])); > - eo_do(data->material0, > evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, > - data->texture0)); > - /* Texture 2 */ > data->texture1 = eo_add(EVAS_3D_TEXTURE_CLASS, evas); > - eo_do(data->texture1, evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, > - EVAS_3D_PIXEL_FORMAT_8888, > 4, > - 4, &pixels1[0])); > - eo_do(data->material1, > evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, > - data->texture1)); > - /* Normal texture */ > data->texture_normal = eo_add(EVAS_3D_TEXTURE_CLASS, evas); > > - eo_do(data->texture_normal, evas_3d_texture_file_set("normal_lego.png", > - NULL)); > + eo_do(data->texture0, > + evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, > + EVAS_3D_PIXEL_FORMAT_8888, 4, 4, > &pixels0[0])); > + eo_do(data->texture1, > + evas_3d_texture_data_set(EVAS_3D_COLOR_FORMAT_RGBA, > + EVAS_3D_PIXEL_FORMAT_8888, 4, 4, > &pixels1[0])); > + eo_do(data->texture_normal, evas_3d_texture_file_set("normal_lego.png", > NULL)); > + > + eo_do(data->material0, > + evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, > data->texture0)); > + eo_do(data->material1, > + evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, > data->texture1)); > + eo_do(data->material1, > + evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, > data->texture_normal)); > > - eo_do(data->material1, > evas_3d_material_texture_set(EVAS_3D_MATERIAL_NORMAL, > - > data->texture_normal)); > /* Setup mesh. */ > data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas); > eo_do(data->mesh, > evas_3d_mesh_vertex_count_set(24), > evas_3d_mesh_frame_add(0), > + > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, > - 12 * sizeof(float), > - &cube_vertices[0]), > + 12 * sizeof(float), > &cube_vertices[0]), > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, > - 12 * sizeof(float), > - &cube_vertices[3]), > + 12 * sizeof(float), > &cube_vertices[3]), > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, > - 12 * sizeof(float), > - &cube_vertices[6]), > + 12 * sizeof(float), > &cube_vertices[6]), > evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, > - 12 * sizeof(float), > - &cube_vertices[10]), > + 12 * sizeof(float), > &cube_vertices[10]), > + > evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, > 36, &cube_indices[0]), > evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), > + > evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_NORMAL_MAP), > + > evas_3d_mesh_frame_material_set(0, data->material0), > + > evas_3d_mesh_frame_add(20), > evas_3d_mesh_frame_material_set(20, data->material1)); > > -// data->mesh_node = eo_add(EVAS_3D_NODE_CLASS, evas, > EVAS_3D_NODE_TYPE_MESH); > data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); > - eo_do(data->root_node, > - evas_3d_node_member_add(data->mesh_node)); > - eo_do(data->mesh_node, > - evas_3d_node_mesh_add(data->mesh)); > + eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node)); > + eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh)); > } > > static void > _scene_setup(Scene_Data *data) > { > data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas); > - eo_do(data->scene, evas_3d_scene_size_set(WIDTH, HEIGHT), > + eo_do(data->scene, > + evas_3d_scene_size_set(WIDTH, HEIGHT), > evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0)); > > // data->root_node = eo_add(EVAS_3D_NODE_CLASS, evas, > EVAS_3D_NODE_TYPE_NODE); > diff --git a/src/examples/evas/evas-3d-pick.c > b/src/examples/evas/evas-3d-pick.c > index 0963675..b98a489 100644 > --- a/src/examples/evas/evas-3d-pick.c > +++ b/src/examples/evas/evas-3d-pick.c > @@ -1,3 +1,5 @@ > +#define EFL_EO_API_SUPPORT > +#define EFL_BETA_API_SUPPORT > #include <Ecore.h> > #include <Ecore_Evas.h> > #include <stdio.h> > @@ -28,7 +30,8 @@ _animate_scene(void *data) > > angle += 0.3; > > - evas_3d_node_orientation_angle_axis_set((Evas_3D_Node *)data, angle, 0.0, > 1.0, 0.0); > + eo_do((Evas_3D_Node *)data, > + evas_3d_node_orientation_angle_axis_set(angle, 0.0, 1.0, 0.0)); > > /* Rotate */ > if (angle > 360.0) > @@ -254,37 +257,39 @@ _on_mouse_down(void *data EINA_UNUSED, > Evas_Object *o, > void *einfo) > { > - Evas_Event_Mouse_Down *ev = einfo; > - Evas_Coord x, y, w, h; > - Evas_Coord obj_x, obj_y; > - int scene_w, scene_h; > - Evas_Real scene_x, scene_y; > - Evas_Real s, t; > - Evas_3D_Node *n; > - Evas_3D_Mesh *m; > + Evas_Event_Mouse_Down *ev = einfo; > + Evas_Coord x, y, w, h; > + Evas_Coord obj_x, obj_y; > + int scene_w, scene_h; > + Evas_Real scene_x, scene_y; > + Evas_Real s, t; > + Evas_3D_Node *n; > + Evas_3D_Mesh *m; > + Eina_Bool pick; > > - evas_object_geometry_get(o, &x, &y, &w, &h); > + evas_object_geometry_get(o, &x, &y, &w, &h); > > - obj_x = ev->canvas.x - x; > - obj_y = ev->canvas.y - y; > + obj_x = ev->canvas.x - x; > + obj_y = ev->canvas.y - y; > > - evas_3d_scene_size_get(scene, &scene_w, &scene_h); > + eo_do(scene, evas_3d_scene_size_get(&scene_w, &scene_h)); > > - scene_x = obj_x * scene_w / (Evas_Real)w; > - scene_y = obj_y * scene_h / (Evas_Real)h; > + scene_x = obj_x * scene_w / (Evas_Real)w; > + scene_y = obj_y * scene_h / (Evas_Real)h; > > - if (evas_3d_scene_pick(scene, scene_x, scene_y, &n, &m, &s, &t)) > -printf("Picked : "); > - else > -printf("Not picked : "); > + eo_do(scene, pick = evas_3d_scene_pick(scene_x, scene_y, &n, &m, &s, &t)); > + if (pick) > + printf("Picked : "); > + else > + printf("Not picked : "); > > printf("output(%d, %d) canvas(%d, %d) object(%d, %d) scene(%f, %f) > texcoord(%f, %f) " > - "node(%p) mesh(%p)\n", > - ev->output.x, ev->output.y, > - ev->canvas.x, ev->canvas.y, > - obj_x, obj_y, > - scene_x, scene_y, > - s, t, n, m); > + "node(%p) mesh(%p)\n", > + ev->output.x, ev->output.y, > + ev->canvas.x, ev->canvas.y, > + obj_x, obj_y, > + scene_x, scene_y, > + s, t, n, m); > } > > int > @@ -305,69 +310,73 @@ main(void) > evas = ecore_evas_get(ecore_evas); > > /* Add a scene object .*/ > - scene = evas_3d_scene_add(evas); > + scene = eo_add(EVAS_3D_SCENE_CLASS, evas); > > /* Add the root node for the scene. */ > root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); > > /* Add the camera. */ > - camera = evas_3d_camera_add(evas); > - evas_3d_camera_projection_perspective_set(camera, 30.0, 1.0, 1.0, 100.0); > + camera = eo_add(EVAS_3D_CAMERA_CLASS, evas); > + eo_do(camera, evas_3d_camera_projection_perspective_set(30.0, 1.0, 1.0, > 100.0)); > > camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); > - evas_3d_node_camera_set(camera_node, camera); > - evas_3d_node_member_add(root_node, camera_node); > - evas_3d_node_position_set(camera_node, 0.0, 0.0, 5.0); > - evas_3d_node_look_at_set(camera_node, EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > - EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); > + eo_do(camera_node, > + evas_3d_node_camera_set(camera); > + evas_3d_node_position_set(0.0, 0.0, 5.0); > + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); > + eo_do(root_node, evas_3d_node_member_add(camera_node)); > > /* Add the cube mesh. */ > _sphere_init(100); > > - mesh = evas_3d_mesh_add(evas); > - evas_3d_mesh_vertex_count_set(mesh, vertex_count); > - evas_3d_mesh_frame_add(mesh, 0); > - evas_3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_3D_VERTEX_POSITION, > - sizeof(vertex), &vertices[0].position); > - evas_3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_3D_VERTEX_NORMAL, > - sizeof(vertex), &vertices[0].normal); > - evas_3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_3D_VERTEX_TANGENT, > - sizeof(vertex), &vertices[0].tangent); > - evas_3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_3D_VERTEX_COLOR, > - sizeof(vertex), &vertices[0].color); > - evas_3d_mesh_frame_vertex_data_set(mesh, 0, EVAS_3D_VERTEX_TEXCOORD, > - sizeof(vertex), &vertices[0].texcoord); > - > - evas_3d_mesh_index_data_set(mesh, EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, > index_count, &indices[0]); > - evas_3d_mesh_vertex_assembly_set(mesh, EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES); > - > - material = evas_3d_material_add(evas); > - evas_3d_mesh_frame_material_set(mesh, 0, material); > - > - texture_diffuse = evas_3d_texture_add(evas); > - > - evas_3d_texture_file_set(texture_diffuse, "EarthDiffuse.png", NULL); > - evas_3d_texture_filter_set(texture_diffuse, > EVAS_3D_TEXTURE_FILTER_LINEAR, EVAS_3D_TEXTURE_FILTER_LINEAR); > - evas_3d_material_texture_set(material, EVAS_3D_MATERIAL_DIFFUSE, > texture_diffuse); > - > - evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_AMBIENT, > EINA_TRUE); > - evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_DIFFUSE, > EINA_TRUE); > - evas_3d_material_enable_set(material, EVAS_3D_MATERIAL_SPECULAR, > EINA_TRUE); > - > - evas_3d_material_color_set(material, EVAS_3D_MATERIAL_AMBIENT, 0.01, > 0.01, 0.01, 1.0); > - evas_3d_material_color_set(material, EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, > 1.0, 1.0); > - evas_3d_material_color_set(material, EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, > 1.0, 1.0); > - evas_3d_material_shininess_set(material, 50.0); > + mesh = eo_add(EVAS_3D_MESH_CLASS, evas); > + eo_do(mesh, > + evas_3d_mesh_vertex_count_set(vertex_count), > + evas_3d_mesh_frame_add(0), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, > + sizeof(vertex), > &vertices[0].position), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, > + sizeof(vertex), > &vertices[0].normal), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TANGENT, > + sizeof(vertex), > &vertices[0].tangent), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, > + sizeof(vertex), > &vertices[0].color), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, > + sizeof(vertex), > &vertices[0].texcoord), > + > + evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, > index_count, &indices[0]), > + > evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES)); > + > + material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); > + eo_do(mesh, evas_3d_mesh_frame_material_set(0, material)); > + > + texture_diffuse = eo_add(EVAS_3D_TEXTURE_CLASS, evas); > + eo_do(texture_diffuse, > + evas_3d_texture_file_set("EarthDiffuse.png", NULL), > + evas_3d_texture_filter_set(EVAS_3D_TEXTURE_FILTER_LINEAR, > EVAS_3D_TEXTURE_FILTER_LINEAR)); > + eo_do(material, > + evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, > texture_diffuse), > + > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), > + > + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.01, 0.01, > 0.01, 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 1.0, 1.0, 1.0, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, > 1.0, 1.0), > + evas_3d_material_shininess_set(50.0)); > > mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); > - evas_3d_node_member_add(root_node, mesh_node); > - evas_3d_node_mesh_add(mesh_node, mesh); > - evas_3d_mesh_shade_mode_set(mesh, EVAS_3D_SHADE_MODE_DIFFUSE); > + eo_do(root_node, evas_3d_node_member_add(mesh_node)); > + eo_do(mesh_node, evas_3d_node_mesh_add(mesh)); > + eo_do(mesh, evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_DIFFUSE)); > > /* Set up scene. */ > - evas_3d_scene_root_node_set(scene, root_node); > - evas_3d_scene_camera_node_set(scene, camera_node); > - evas_3d_scene_size_set(scene, WIDTH, HEIGHT); > + eo_do(scene, > + evas_3d_scene_root_node_set(root_node), > + evas_3d_scene_camera_node_set(camera_node), > + evas_3d_scene_size_set(WIDTH, HEIGHT)); > > /* Add evas objects. */ > background = evas_object_rectangle_add(evas); > diff --git a/src/examples/evas/evas-3d-proxy.c > b/src/examples/evas/evas-3d-proxy.c > index 8de8bea..1e34dfe 100644 > --- a/src/examples/evas/evas-3d-proxy.c > +++ b/src/examples/evas/evas-3d-proxy.c > @@ -1,3 +1,5 @@ > +#define EFL_EO_API_SUPPORT > +#define EFL_BETA_API_SUPPORT > #include <Ecore.h> > #include <Ecore_Evas.h> > #include <stdio.h> > @@ -119,7 +121,8 @@ _animate_scene(void *data) > > angle += 0.5; > > - evas_3d_node_orientation_angle_axis_set(scene->mesh_node, angle, 1.0, > 1.0, 1.0); > + eo_do(scene->mesh_node, > + evas_3d_node_orientation_angle_axis_set(angle, 1.0, 1.0, 1.0)); > > /* Rotate */ > if (angle > 360.0) > @@ -147,87 +150,96 @@ _animate_scene(void *data) > static void > _camera_setup(Scene_Data *data) > { > - data->camera = evas_3d_camera_add(evas); > - evas_3d_camera_projection_perspective_set(data->camera, 30.0, 1.0, 2.0, > 50.0); > + data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas); > + eo_do(data->camera, > + evas_3d_camera_projection_perspective_set(30.0, 1.0, 2.0, 50.0)); > > data->camera_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_CAMERA); > - evas_3d_node_camera_set(data->camera_node, data->camera); > - evas_3d_node_member_add(data->root_node, data->camera_node); > - evas_3d_node_position_set(data->camera_node, 0.0, 0.0, 10.0); > - evas_3d_node_look_at_set(data->camera_node, EVAS_3D_SPACE_PARENT, 0.0, > 0.0, 0.0, > - EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); > + eo_do(data->camera_node, > + evas_3d_node_camera_set(data->camera), > + evas_3d_node_position_set(0.0, 0.0, 10.0), > + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); > + eo_do(data->root_node, > + evas_3d_node_member_add(data->camera_node)); > } > > static void > _light_setup(Scene_Data *data) > { > - data->light = evas_3d_light_add(evas); > - evas_3d_light_ambient_set(data->light, 0.2, 0.2, 0.2, 1.0); > - evas_3d_light_diffuse_set(data->light, 1.0, 1.0, 1.0, 1.0); > - evas_3d_light_specular_set(data->light, 1.0, 1.0, 1.0, 1.0); > + data->light = eo_add(EVAS_3D_LIGHT_CLASS, evas); > + eo_do(data->light, > + evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0), > + evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), > + evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0)); > > data->light_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_LIGHT); > - evas_3d_node_light_set(data->light_node, data->light); > - evas_3d_node_member_add(data->root_node, data->light_node); > - evas_3d_node_position_set(data->light_node, 0.0, 0.0, 10.0); > - evas_3d_node_look_at_set(data->light_node, EVAS_3D_SPACE_PARENT, 0.0, > 0.0, 0.0, > - EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0); > + eo_do(data->light_node, > + evas_3d_node_light_set(data->light), > + evas_3d_node_position_set(0.0, 0.0, 10.0), > + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, > + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); > + eo_do(data->root_node, evas_3d_node_member_add(data->light_node)); > } > > static void > _mesh_setup(Scene_Data *data) > { > /* Setup material. */ > - data->material = evas_3d_material_add(evas); > - data->texture = evas_3d_texture_add(evas); > + data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); > + data->texture = eo_add(EVAS_3D_TEXTURE_CLASS, evas); > > - evas_3d_texture_source_set(data->texture, source); > - evas_3d_texture_source_visible_set(data->texture, EINA_TRUE); > + eo_do(data->texture, > + evas_3d_texture_source_set(source), > + evas_3d_texture_source_visible_set(EINA_TRUE)); > > - evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_AMBIENT, > EINA_TRUE); > - evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, > EINA_TRUE); > - evas_3d_material_enable_set(data->material, EVAS_3D_MATERIAL_SPECULAR, > EINA_TRUE); > + eo_do(data->material, > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), > + evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), > > - evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_AMBIENT, 0.2, > 0.2, 0.2, 1.0); > - evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, 0.8, > 0.8, 0.8, 1.0); > - evas_3d_material_color_set(data->material, EVAS_3D_MATERIAL_SPECULAR, > 1.0, 1.0, 1.0, 1.0); > - evas_3d_material_shininess_set(data->material, 100.0); > + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, > 1.0), > + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, > 1.0, 1.0), > + evas_3d_material_shininess_set(100.0), > > - evas_3d_material_texture_set(data->material, EVAS_3D_MATERIAL_DIFFUSE, > data->texture); > + evas_3d_material_texture_set(EVAS_3D_MATERIAL_DIFFUSE, > data->texture)); > > /* Setup mesh. */ > - data->mesh = evas_3d_mesh_add(evas); > - evas_3d_mesh_vertex_count_set(data->mesh, 24); > - evas_3d_mesh_frame_add(data->mesh, 0); > + data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas); > + eo_do(data->mesh, > + evas_3d_mesh_vertex_count_set(24), > + evas_3d_mesh_frame_add(0), > > - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_POSITION, > - 12 * sizeof(float), &cube_vertices[ 0]); > - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_NORMAL, > - 12 * sizeof(float), &cube_vertices[ 3]); > - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_COLOR, > - 12 * sizeof(float), &cube_vertices[ 6]); > - evas_3d_mesh_frame_vertex_data_set(data->mesh, 0, EVAS_3D_VERTEX_TEXCOORD, > - 12 * sizeof(float), &cube_vertices[10]); > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, > + 12 * sizeof(float), > &cube_vertices[ 0]), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, > + 12 * sizeof(float), > &cube_vertices[ 3]), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, > + 12 * sizeof(float), > &cube_vertices[ 6]), > + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, > + 12 * sizeof(float), > &cube_vertices[10]), > > - evas_3d_mesh_index_data_set(data->mesh, > EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, > - 36, &cube_indices[0]); > - evas_3d_mesh_vertex_assembly_set(data->mesh, > EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES); > + evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, > + 36, &cube_indices[0]), > + evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), > > - evas_3d_mesh_shade_mode_set(data->mesh, EVAS_3D_SHADE_MODE_FLAT); > + evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_FLAT), > > - evas_3d_mesh_frame_material_set(data->mesh, 0, data->material); > + evas_3d_mesh_frame_material_set(0, data->material)); > > data->mesh_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_MESH); > - evas_3d_node_member_add(data->root_node, data->mesh_node); > - evas_3d_node_mesh_add(data->mesh_node, data->mesh); > + eo_do(data->root_node, evas_3d_node_member_add(data->mesh_node)); > + eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh)); > } > > static void > _scene_setup(Scene_Data *data) > { > - data->scene = evas_3d_scene_add(evas); > - evas_3d_scene_size_set(data->scene, WIDTH, HEIGHT); > - evas_3d_scene_background_color_set(data->scene, 0.0, 0.0, 0.0, 0.0); > + data->scene = eo_add(EVAS_3D_SCENE_CLASS, evas); > + eo_do(data->scene, > + evas_3d_scene_size_set(WIDTH, HEIGHT), > + evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0)); > > data->root_node = evas_3d_node_add(evas, EVAS_3D_NODE_TYPE_NODE); > > @@ -235,8 +247,9 @@ _scene_setup(Scene_Data *data) > _light_setup(data); > _mesh_setup(data); > > - evas_3d_scene_root_node_set(data->scene, data->root_node); > - evas_3d_scene_camera_node_set(data->scene, data->camera_node); > + eo_do(data->scene, > + evas_3d_scene_root_node_set(data->root_node), > + evas_3d_scene_camera_node_set(data->camera_node)); > } > > int > > -- > > > > ------------------------------------------------------------------------------ > Is your legacy SCM system holding you back? Join Perforce May 7 to find out: > • 3 signs your SCM is hindering your productivity > • Requirements for releasing software faster > • Expert tips and advice for migrating your SCM now > http://p.sf.net/sfu/perforce > _______________________________________________ > enlightenment-devel mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/enlightenment-devel -- Cedric BAIL ------------------------------------------------------------------------------ Is your legacy SCM system holding you back? Join Perforce May 7 to find out: • 3 signs your SCM is hindering your productivity • Requirements for releasing software faster • Expert tips and advice for migrating your SCM now http://p.sf.net/sfu/perforce _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
