hermet pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=7341887851fd4dc63ca4ca391557b63520ffb11b

commit 7341887851fd4dc63ca4ca391557b63520ffb11b
Author: ChunEon Park <[email protected]>
Date:   Fri Jun 27 21:38:30 2014 +0900

    evas/gl: fix indentation.
---
 src/modules/evas/engines/gl_common/evas_gl_context.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c 
b/src/modules/evas/engines/gl_common/evas_gl_context.c
index 09c3304..a2efd41 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_context.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_context.c
@@ -1858,9 +1858,9 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context 
*gc,
      }
 
    /* To avoid texture bleeding in the texture atlas,
-               we adjust texture uv point as much as a half uv point.
-               Especially, This improves the rendering quality when the image 
has the 
-               border area. */
+      we adjust texture uv point as much as a half uv point.
+      Especially, This improves the rendering quality when the image has the 
+      border area. */
    if (smooth)
      {
         GLfloat txhu, txhv;   //texture uv half point

-- 


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