hermet pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=7341887851fd4dc63ca4ca391557b63520ffb11b
commit 7341887851fd4dc63ca4ca391557b63520ffb11b Author: ChunEon Park <[email protected]> Date: Fri Jun 27 21:38:30 2014 +0900 evas/gl: fix indentation. --- src/modules/evas/engines/gl_common/evas_gl_context.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_context.c b/src/modules/evas/engines/gl_common/evas_gl_context.c index 09c3304..a2efd41 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_context.c +++ b/src/modules/evas/engines/gl_common/evas_gl_context.c @@ -1858,9 +1858,9 @@ evas_gl_common_context_image_push(Evas_Engine_GL_Context *gc, } /* To avoid texture bleeding in the texture atlas, - we adjust texture uv point as much as a half uv point. - Especially, This improves the rendering quality when the image has the - border area. */ + we adjust texture uv point as much as a half uv point. + Especially, This improves the rendering quality when the image has the + border area. */ if (smooth) { GLfloat txhu, txhv; //texture uv half point --
