hermet pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=7058bade6d63e9db2ec513ec32d248721c9dca12
commit 7058bade6d63e9db2ec513ec32d248721c9dca12 Author: perepelits.m <perepelit...@samsung.com> Date: Tue Jul 15 11:55:27 2014 +0900 [Evas\evas-3d\example] Add example of cube rotation Summary: This example shows mechanism of 3d object rotation Reviewers: cedric, Hermet, raster Subscribers: cedric Differential Revision: https://phab.enlightenment.org/D1114 --- src/examples/evas/Makefile.am | 5 + src/examples/evas/evas-3d-cube-rotate.c | 372 ++++++++++++++++++++++++++++++++ 2 files changed, 377 insertions(+) diff --git a/src/examples/evas/Makefile.am b/src/examples/evas/Makefile.am index 24d3bc4..bde087d 100644 --- a/src/examples/evas/Makefile.am +++ b/src/examples/evas/Makefile.am @@ -212,6 +212,11 @@ evas_3d_aabb_SOURCES = evas-3d-aabb.c evas_3d_aabb_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ evas_3d_aabb_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) +EXTRA_PROGRAMS += evas_3d_cube_rotate +evas_3d_cube_rotate_SOURCES = evas-3d-cube-rotate.c +evas_3d_cube_rotate_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ +evas_3d_cube_rotate_CPPFLAGS = $(ECORE_EVAS_COMMON_CPPFLAGS) + EXTRA_PROGRAMS += evas_3d_obj evas_3d_obj_SOURCES = evas-3d-obj.c evas_3d_obj_LDADD = $(ECORE_EVAS_COMMON_LDADD) @EFL_PTHREAD_LIBS@ diff --git a/src/examples/evas/evas-3d-cube-rotate.c b/src/examples/evas/evas-3d-cube-rotate.c new file mode 100644 index 0000000..a0a680d --- /dev/null +++ b/src/examples/evas/evas-3d-cube-rotate.c @@ -0,0 +1,372 @@ +/* +* This example shows how the work of events with callback of the mouse could be useful in node rotation. +* +* After clicking the mouse on cube callbacks began to emit autmatically, +* depending on mouse's position change the cube rotates with a certain +* speed while mouse is still on the cube, also rotation slows down when +* leaving the boundaries of the cube, all this goes on while the mouse +* is pressed. Note, that rotation is taking place around one axis only. +* +* Compile with "gcc -o evas-3d-cube-rotate evas-3d-cube-rotate.c -g `pkg-config --libs --cflags evas ecore ecore-evas eo` -lm" +*/ + +#define EFL_EO_API_SUPPORT +#define EFL_BETA_API_SUPPORT + +#include <Ecore.h> +#include <Ecore_Evas.h> +#include <Evas.h> +#include <Eo.h> + + +#define WIDTH 400 +#define HEIGHT 400 + +typedef struct _Scene_Data +{ + Eo *scene; + Eo *root_node; + Eo *camera_node; + Eo *light_node; + Eo *mesh_node; + + Eo *camera; + Eo *light; + Eo *mesh; + Eo *material; + float angle; + Evas_Coord mouse_old_x; + int mouse_diff_x; + int mouse_indicator; +} Scene_Data; + +Eo *scene = NULL; +Ecore_Evas *ecore_evas = NULL; +Evas *evas = NULL; +Eo *background = NULL; +Eo *image = NULL; +static float angle = 0.0f; +float d_angle = 0.5; +float diff_angle_x = 1; +float diff_angle_y = 1; +int mouse_diff_x = 0; +int mouse_diff_y = 0; +int mouse_old_x = 0; +int mouse_old_y = 0; +int indicator = 0; + + +static const float cube_vertices[] = +{ + /* Front */ + -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, + 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 1.0, + -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, + 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, + + /* Back */ + 1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, + -1.0, 1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, + 1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, + -1.0, -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, + + /* Left */ + -1.0, 1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, + -1.0, 1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, + -1.0, -1.0, -1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 0.0, + -1.0, -1.0, 1.0, -1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, + + /* Right */ + 1.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, + 1.0, 1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 1.0, + 1.0, -1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 0.0, 0.0, + 1.0, -1.0, -1.0, 1.0, 0.0, 0.0, 1.0, 1.0, 0.0, 1.0, 1.0, 0.0, + + /* Top */ + -1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0, + 1.0, 1.0, -1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0, + -1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 0.0, + 1.0, 1.0, 1.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 0.0, + + /* Bottom */ + 1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 1.0, + -1.0, -1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 1.0, + 1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, + -1.0, -1.0, 1.0, 0.0, -1.0, 0.0, 0.0, 1.0, 1.0, 1.0, 1.0, 0.0, +}; + +static const unsigned short cube_indices[] = +{ + /* Front */ + 0, 1, 2, 2, 1, 3, + + /* Back */ + 4, 5, 6, 6, 5, 7, + + /* Left */ + 8, 9, 10, 10, 9, 11, + + /* Right */ + 12, 13, 14, 14, 13, 15, + + /* Top */ + 16, 17, 18, 18, 17, 19, + + /* Bottom */ + 20, 21, 22, 22, 21, 23 +}; + +static void +_on_delete(Ecore_Evas *ee EINA_UNUSED) +{ + ecore_main_loop_quit(); +} + +static void +_on_canvas_resize(Ecore_Evas *ee) +{ + int w, h; + + ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); + + evas_object_resize(background, w, h); + evas_object_resize(image, w, h); + evas_object_move(image, 0, 0); +} + +static Eina_Bool +_continue_scene(void *data) +{ + Scene_Data *d = (Scene_Data *)data; + if (d->mouse_indicator == 1) + { + evas_event_feed_mouse_down(evas, 1, EVAS_BUTTON_NONE, 0, &data); + } + return EINA_TRUE; +} + + +static void +_rotate_x_reload(Evas_3D_Scene *scene, Evas_Event_Mouse_Down *ev, Evas_3D_Node *node, Evas_3D_Mesh *mesh, + float *angle_diff, Evas_Coord *mouse_coord) +{ + Evas_3D_Node *n; + Evas_3D_Mesh *m; + Evas_Real s, t; + int mouse_diff; + + eo_do(scene, evas_3d_scene_pick(ev->canvas.x, ev->canvas.y, &n, &m, &s, &t)); + + if ((n == node) && (m == mesh)) + { + mouse_diff = ev->canvas.x - (*mouse_coord); + *mouse_coord = ev->canvas.x; + *angle_diff = (mouse_diff)/4; + } + else + { + if (*angle_diff > 2) + (*angle_diff)-=1; + else if (*angle_diff >0) + (*angle_diff)-=0.25; + else if(*angle_diff < -2) + (*angle_diff)+=1; + else if (*angle_diff <0) + (*angle_diff)+=0.25; + } +} + +static void +_play_scene(void *data, Evas *evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info) +{ + Evas_Event_Mouse_Down *ev = event_info; + Scene_Data *d = (Scene_Data *)data; + + _rotate_x_reload(scene, ev, d->mesh_node, d->mesh, &d->angle, &d->mouse_old_x); + + /* Run this cycle only once to avoid the callback tree. */ + if (d->mouse_indicator == 0) + ecore_timer_add(0.016, _continue_scene, data); + + d->mouse_indicator = 1; +} + +static void +_stop_scene(void *data, Evas *evas EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info EINA_UNUSED) +{ + Scene_Data *d = (Scene_Data *)data; + d->angle = 0.0; + d->mouse_indicator = 2; +} + +static Eina_Bool +_animate_scene(void *data) +{ + Scene_Data *scene = (Scene_Data *)data; + + angle += scene->angle; + + eo_do(scene->mesh_node, evas_3d_node_orientation_angle_axis_set(angle, 0, 1.0, 0.0)); + + return EINA_TRUE; +} + +static void +_camera_setup(Scene_Data *data) +{ + data->camera = eo_add(EVAS_3D_CAMERA_CLASS, evas); + eo_do(data->camera, + evas_3d_camera_projection_perspective_set(60.0, 1.0, 2.0, 50.0)); + + data->camera_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, + evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA)); + eo_do(data->camera_node, + evas_3d_node_camera_set(data->camera), + evas_3d_node_position_set(3.0, 3.0, 10.0), + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); + + eo_do(data->root_node, evas_3d_node_member_add(data->camera_node)); +} + +static void +_light_setup(Scene_Data *data) +{ + data->light = eo_add(EVAS_3D_LIGHT_CLASS,evas); + + eo_do(data->light, + evas_3d_light_ambient_set(0.2, 0.2, 0.2, 1.0), + evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0), + evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0)); + + data->light_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, + evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT)); + + eo_do(data->light_node, + evas_3d_node_light_set(data->light), + evas_3d_node_position_set(5.0, 5.0, 10.0), + evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0, + EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0)); + + eo_do(data->root_node, evas_3d_node_member_add(data->light_node)); +} + +static void +_mesh_setup(Scene_Data *data) +{ + /* Setup material. */ + data->material = eo_add(EVAS_3D_MATERIAL_CLASS, evas); + + eo_do(data->material, + evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE), + evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE), + evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT, 0.2, 0.2, 0.2, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE, 0.8, 0.8, 0.8, 1.0), + evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR, 1.0, 1.0, 1.0, 1.0), + evas_3d_material_shininess_set(100.0)); + + /* Setup mesh. */ + data->mesh = eo_add(EVAS_3D_MESH_CLASS, evas); + eo_do(data->mesh, + evas_3d_mesh_vertex_count_set(24), + evas_3d_mesh_frame_add(0), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_POSITION, + 12 * sizeof(float), &cube_vertices[ 0]), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_NORMAL, + 12 * sizeof(float), &cube_vertices[ 3]), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_COLOR, + 12 * sizeof(float), &cube_vertices[ 6]), + evas_3d_mesh_frame_vertex_data_set(0, EVAS_3D_VERTEX_TEXCOORD, + 12 * sizeof(float), &cube_vertices[10]), + + evas_3d_mesh_index_data_set(EVAS_3D_INDEX_FORMAT_UNSIGNED_SHORT, 36, &cube_indices[0]), + evas_3d_mesh_vertex_assembly_set(EVAS_3D_VERTEX_ASSEMBLY_TRIANGLES), + evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG), + evas_3d_mesh_frame_material_set(0, data->material)); + + data->mesh_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH)); + eo_do(data->root_node, + evas_3d_node_member_add(data->mesh_node)); + eo_do(data->mesh_node, evas_3d_node_mesh_add(data->mesh)); +} + +static void +_scene_setup(Scene_Data *data) +{ + scene = eo_add(EVAS_3D_SCENE_CLASS, evas); + data->root_node = eo_add_custom(EVAS_3D_NODE_CLASS, evas, + evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE)); + + eo_do(scene, + evas_3d_scene_size_set(WIDTH, HEIGHT), + evas_3d_scene_background_color_set(0.0, 0.0, 0.0, 0.0)); + + _camera_setup(data); + _light_setup(data); + _mesh_setup(data); + + eo_do(scene, + evas_3d_scene_root_node_set(data->root_node), + evas_3d_scene_camera_node_set(data->camera_node)); +} + +int +main(void) +{ + Scene_Data data; + + if (!ecore_evas_init()) return 0; + + ecore_evas = ecore_evas_new("opengl_x11", 10, 10, WIDTH, HEIGHT, NULL); + + if (!ecore_evas) return 0; + + ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); + ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); + ecore_evas_show(ecore_evas); + + evas = ecore_evas_get(ecore_evas); + + _scene_setup(&data); + + data.angle = 0.5; + data.mouse_old_x = 0; + data.mouse_diff_x = 0; + data.mouse_indicator = 0; + + /* Add a background rectangle objects. */ + background = evas_object_rectangle_add(evas); + evas_object_color_set(background, 0, 0, 0, 255); + evas_object_move(background, 0, 0); + evas_object_resize(background, WIDTH, HEIGHT); + evas_object_show(background); + + /* Add an image object for 3D scene rendering. */ + image = evas_object_image_filled_add(evas); + evas_object_image_size_set(image, WIDTH, HEIGHT); + evas_object_move(image, 0, 0); + evas_object_resize(image, WIDTH, HEIGHT); + evas_object_show(image); + + /* Set the image object as render target for 3D scene. */ + eo_do(image, + evas_obj_image_scene_set(scene)); + + evas_object_focus_set(image, EINA_TRUE); + + evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, _play_scene, &data); + evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_UP, _stop_scene, &data); + + evas_event_feed_mouse_down(evas, 1, EVAS_BUTTON_NONE, 0, &data); + + /* Add animation timer callback. */ + ecore_timer_add(0.016, _animate_scene, &data); + + /* Enter main loop. */ + ecore_main_loop_begin(); + + ecore_evas_free(ecore_evas); + ecore_evas_shutdown(); + + return 0; +} --