devilhorns pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=cc4921a8734d65680b16fb12527e7d1daca8040c

commit cc4921a8734d65680b16fb12527e7d1daca8040c
Author: Chris Michael <[email protected]>
Date:   Wed Oct 29 12:11:21 2014 -0400

    evas-gl-3d: Fix formatting
    
    Summary: No functional changes
    
    Signed-off-by: Chris Michael <[email protected]>
---
 src/modules/evas/engines/gl_common/evas_gl_3d.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c 
b/src/modules/evas/engines/gl_common/evas_gl_3d.c
index 27b0834..36d301a 100644
--- a/src/modules/evas/engines/gl_common/evas_gl_3d.c
+++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c
@@ -1298,7 +1298,7 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, 
E3D_Renderer *renderer, Evas_3
      {
         pd_light_node = eo_data_scope_get(light, EVAS_3D_NODE_CLASS);
         evas_mat4_inverse_build(&matrix_light_eye,
-           &pd_light_node->position_world, &pd_light_node ->orientation_world, 
&pd_light_node->scale_world);
+           &pd_light_node->position_world, &pd_light_node->orientation_world, 
&pd_light_node->scale_world);
         ld = eo_data_scope_get(pd_light_node->data.light.light, 
EVAS_3D_LIGHT_CLASS);
          _shadowmap_render(drawable, renderer, data, &matrix_light_eye, light);
      }

-- 


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