devilhorns pushed a commit to branch master. http://git.enlightenment.org/core/efl.git/commit/?id=cc4921a8734d65680b16fb12527e7d1daca8040c
commit cc4921a8734d65680b16fb12527e7d1daca8040c Author: Chris Michael <[email protected]> Date: Wed Oct 29 12:11:21 2014 -0400 evas-gl-3d: Fix formatting Summary: No functional changes Signed-off-by: Chris Michael <[email protected]> --- src/modules/evas/engines/gl_common/evas_gl_3d.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/modules/evas/engines/gl_common/evas_gl_3d.c b/src/modules/evas/engines/gl_common/evas_gl_3d.c index 27b0834..36d301a 100644 --- a/src/modules/evas/engines/gl_common/evas_gl_3d.c +++ b/src/modules/evas/engines/gl_common/evas_gl_3d.c @@ -1298,7 +1298,7 @@ e3d_drawable_scene_render(E3D_Drawable *drawable, E3D_Renderer *renderer, Evas_3 { pd_light_node = eo_data_scope_get(light, EVAS_3D_NODE_CLASS); evas_mat4_inverse_build(&matrix_light_eye, - &pd_light_node->position_world, &pd_light_node ->orientation_world, &pd_light_node->scale_world); + &pd_light_node->position_world, &pd_light_node->orientation_world, &pd_light_node->scale_world); ld = eo_data_scope_get(pd_light_node->data.light.light, EVAS_3D_LIGHT_CLASS); _shadowmap_render(drawable, renderer, data, &matrix_light_eye, light); } --
