cedric pushed a commit to branch master. http://git.enlightenment.org/core/elementary.git/commit/?id=2c9da6a8f8ddb5e2c022135756c6512610018e95
commit 2c9da6a8f8ddb5e2c022135756c6512610018e95 Author: Cedric BAIL <ced...@osg.samsung.com> Date: Wed Dec 10 06:05:08 2014 +0100 sphere_hunter: remove warning. --- src/examples/sphere_hunter/evas_3d_sphere_hunter.c | 54 +++++++--------------- 1 file changed, 16 insertions(+), 38 deletions(-) diff --git a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c index b37b84e..bc46fef 100644 --- a/src/examples/sphere_hunter/evas_3d_sphere_hunter.c +++ b/src/examples/sphere_hunter/evas_3d_sphere_hunter.c @@ -348,7 +348,6 @@ _restart_level(void *data, Evas_Object *btn, void *ev) Eina_List *l = NULL; Eo *item = NULL; Scene_Data *scene = (Scene_Data *)data; - Eina_Bool r = EINA_FALSE; EINA_LIST_FOREACH(scene->items, l, item) { @@ -597,7 +596,6 @@ _create_cubes(Scene_Data *data, Evas_Real r, int count) int i; Evas_Real alpha; Evas_Real d_alpha; - Eina_Bool set = EINA_TRUE; data->items = NULL; d_alpha = 360 / count; @@ -704,36 +702,17 @@ _scene_setup(Scene_Data *data, Evas_Real r, int count) evas_3d_scene_camera_node_set(data->camera_node)); } +char score_buffer[32]; + static char * -_score_get(int score) +_score_get(int sc) { - switch(score) + if (sc >= 0 || sc <= 10) { - case 1: - return "1"; - case 2: - return "2"; - case 3: - return "3"; - case 4: - return "4"; - case 5: - return "5"; - case 6: - return "6"; - case 7: - return "7"; - case 8: - return "8"; - case 9: - return "9"; - case 10: - return "10"; - - default: - return "0"; - break; + eina_convert_itoa(sc, score_buffer); + return score_buffer; } + return "0"; } static Eina_Bool @@ -746,7 +725,6 @@ _animate_ball(void *data) Evas_Real xx, yy, zz; Evas_Real d_x, d_y, d_z; int i = 9; - Eina_Bool r = EINA_FALSE; if (scene->items && game) { @@ -874,7 +852,7 @@ EAPI_MAIN int elm_main(int argc, char **argv) { Scene_Data data; - Eina_Bool r = EINA_FALSE; + Eina_Bool r = EINA_TRUE; elm_init(0, 0); setenv("ELM_ENGINE", "opengl_x11", 1); @@ -922,14 +900,14 @@ elm_main(int argc, char **argv) elm_layout_content_set(layout, "swallow.scene", image); evas_object_show(layout); - r = evas_object_key_grab(win, "w", 0, 0, EINA_TRUE); - r = evas_object_key_grab(win, "s", 0, 0, EINA_TRUE); - r = evas_object_key_grab(win, "d", 0, 0, EINA_TRUE); - r = evas_object_key_grab(win, "a", 0, 0, EINA_TRUE); - r = evas_object_key_grab(win, "n", 0, 0, EINA_TRUE); - r = evas_object_key_grab(win, "Up", 0, 0, EINA_TRUE); - r = evas_object_key_grab(win, "Down", 0, 0, EINA_TRUE); - r = evas_object_key_grab(win, "space", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "w", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "s", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "d", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "a", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "n", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "Up", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "Down", 0, 0, EINA_TRUE); + r &= evas_object_key_grab(win, "space", 0, 0, EINA_TRUE); elm_object_focus_set(layout, EINA_TRUE); evas_object_event_callback_add(win, EVAS_CALLBACK_KEY_DOWN, _key_down, &data); --