cedric pushed a commit to branch master.

http://git.enlightenment.org/core/efl.git/commit/?id=dd605257984478674d2a5d4946a870f167e2bf69

commit dd605257984478674d2a5d4946a870f167e2bf69
Author: Bogdan Devichev <[email protected]>
Date:   Fri Dec 12 17:23:49 2014 +0200

    evas: a _mmap version of the file_set is added.
---
 src/examples/evas/evas-3d-mmap-set.c  | 250 ++++++++++++++++++++++++++++++++++
 src/examples/evas/sonic.eet           | Bin 0 -> 132670 bytes
 src/lib/evas/canvas/evas_3d_mesh.c    |  14 +-
 src/lib/evas/canvas/evas_3d_mesh.eo   |  15 ++
 src/lib/evas/common/evas_model_load.c |  60 +++++---
 src/lib/evas/include/evas_private.h   |   3 +-
 src/tests/evas/evas_test_mesh.c       |   5 +
 7 files changed, 329 insertions(+), 18 deletions(-)

diff --git a/src/examples/evas/evas-3d-mmap-set.c 
b/src/examples/evas/evas-3d-mmap-set.c
new file mode 100644
index 0000000..b474e48
--- /dev/null
+++ b/src/examples/evas/evas-3d-mmap-set.c
@@ -0,0 +1,250 @@
+/**
+* Simple Evas example illustrating import from mmap.
+*
+* Open files to Eina_Files.
+* Read meshes from Eina_Files.
+* Show the results.
+*
+* @verbatim
+* gcc -o evas-3d-mmap-set evas-3d-mmap-set.c `pkg-config --libs --cflags evas 
ecore ecore-evas eina eo`
+* @endverbatim
+*/
+//TODO This example will be cool in nearest future
+
+#define EFL_EO_API_SUPPORT
+#define EFL_BETA_API_SUPPORT
+
+#include <Eo.h>
+#include <Evas.h>
+#include <Ecore.h>
+#include <Ecore_Evas.h>
+
+#define  WIDTH 400
+#define  HEIGHT 400
+
+Ecore_Evas *ecore_evas = NULL;
+Evas *evas = NULL;
+Eo *background = NULL;
+Eo *image = NULL;
+
+Eo *scene = NULL;
+Eo *root_node = NULL;
+Eo *camera_node = NULL;
+Eo *light_node = NULL;
+Eo *camera = NULL;
+Eo *mesh_node_obj = NULL;
+Eo *mesh_obj = NULL;
+Eo *mesh_node_ply = NULL;
+Eo *mesh_ply = NULL;
+Eo *mesh_node_eet = NULL;
+Eo *mesh_eet = NULL;
+Eo *mesh_node_md2 = NULL;
+Eo *mesh_md2 = NULL;
+Eo *material = NULL;
+Eo *light = NULL;
+
+static float angle = 0;
+
+static Eina_Bool
+_animate_scene(void *data)
+{
+   angle += 0.5;
+
+   eo_do((Evas_3D_Node *)data, evas_3d_node_orientation_angle_axis_set(angle, 
1.0, 1.0, 1.0));
+
+   /* Rotate */
+   if (angle > 360.0) angle -= 360.0f;
+
+   return EINA_TRUE;
+}
+
+static void
+_on_delete(Ecore_Evas *ee EINA_UNUSED)
+{
+   ecore_main_loop_quit();
+}
+
+static void
+_on_canvas_resize(Ecore_Evas *ee)
+{
+   int w, h;
+
+   ecore_evas_geometry_get(ee, NULL, NULL, &w, &h);
+   eo_do(background, evas_obj_size_set(w, h));
+   eo_do(image, evas_obj_size_set(w, h));
+}
+
+int
+main(void)
+{
+   //Unless Evas 3D supports Software renderer, we set gl backened forcely.
+   setenv("ECORE_EVAS_ENGINE", "opengl_x11", 1);
+
+   if (!ecore_evas_init()) return 0;
+
+   ecore_evas = ecore_evas_new(NULL, 10, 10, WIDTH, HEIGHT, NULL);
+
+   if (!ecore_evas) return 0;
+
+   Eina_File *obj_file;
+   Eina_File *ply_file;
+   Eina_File *eet_file;
+   Eina_File *md2_file;
+
+   obj_file = eina_file_open("man_mesh.obj", 0);
+   ply_file = eina_file_open("ply_files/Normal_UVs_Colors.ply", 0);
+   eet_file = eina_file_open("sonic.eet", 0);
+   md2_file = eina_file_open("sonic.md2", 0);
+
+   ecore_evas_callback_delete_request_set(ecore_evas, _on_delete);
+   ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize);
+   ecore_evas_show(ecore_evas);
+
+   evas = ecore_evas_get(ecore_evas);
+
+   /* Add a scene object .*/
+   scene = eo_add(EVAS_3D_SCENE_CLASS, evas);
+
+   /* Add the root node for the scene. */
+   root_node = eo_add(EVAS_3D_NODE_CLASS, evas,
+                             evas_3d_node_constructor(EVAS_3D_NODE_TYPE_NODE));
+
+   /* Add the camera. */
+   camera = eo_add(EVAS_3D_CAMERA_CLASS, evas);
+   eo_do(camera,
+         evas_3d_camera_projection_perspective_set(60.0, 1.0, 1.0, 500.0));
+
+   camera_node =
+      eo_add(EVAS_3D_NODE_CLASS, evas,
+                    evas_3d_node_constructor(EVAS_3D_NODE_TYPE_CAMERA));
+   eo_do(camera_node,
+         evas_3d_node_camera_set(camera));
+   eo_do(root_node,
+         evas_3d_node_member_add(camera_node));
+   eo_do(camera_node,
+         evas_3d_node_position_set(100.0, 0.0, 20.0),
+         evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 20.0,
+                                  EVAS_3D_SPACE_PARENT, 0.0, 0.0, 1.0));
+   /* Add the light. */
+   light = eo_add(EVAS_3D_LIGHT_CLASS, evas);
+   eo_do(light,
+         evas_3d_light_ambient_set(1.0, 1.0, 1.0, 1.0),
+         evas_3d_light_diffuse_set(1.0, 1.0, 1.0, 1.0),
+         evas_3d_light_specular_set(1.0, 1.0, 1.0, 1.0),
+         evas_3d_light_directional_set(EINA_TRUE));
+
+   light_node =
+      eo_add(EVAS_3D_NODE_CLASS, evas,
+                    evas_3d_node_constructor(EVAS_3D_NODE_TYPE_LIGHT));
+   eo_do(light_node,
+         evas_3d_node_light_set(light),
+         evas_3d_node_position_set(1000.0, 0.0, 1000.0),
+         evas_3d_node_look_at_set(EVAS_3D_SPACE_PARENT, 0.0, 0.0, 0.0,
+                                  EVAS_3D_SPACE_PARENT, 0.0, 1.0, 0.0));
+   eo_do(root_node,
+         evas_3d_node_member_add(light_node));
+
+   material = eo_add(EVAS_3D_MATERIAL_CLASS, evas);
+
+   /* Add the meshes. */
+   mesh_obj = eo_add(EVAS_3D_MESH_CLASS, evas);
+   mesh_ply = eo_add(EVAS_3D_MESH_CLASS, evas);
+   mesh_eet = eo_add(EVAS_3D_MESH_CLASS, evas);
+   mesh_md2 = eo_add(EVAS_3D_MESH_CLASS, evas);
+
+   eo_do(mesh_obj,
+         evas_3d_mesh_mmap_set(obj_file, NULL),
+         evas_3d_mesh_frame_material_set(0, material),
+         evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+
+   eo_do(mesh_ply,
+         evas_3d_mesh_mmap_set(ply_file, NULL),
+         evas_3d_mesh_frame_material_set(0, material),
+         evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+
+   eo_do(mesh_eet,
+         evas_3d_mesh_mmap_set(eet_file, NULL),
+         evas_3d_mesh_frame_material_set(0, material),
+         evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+
+   eo_do(mesh_md2,
+         evas_3d_mesh_mmap_set(md2_file, NULL),
+         evas_3d_mesh_frame_material_set(0, material),
+         evas_3d_mesh_shade_mode_set(EVAS_3D_SHADE_MODE_PHONG));
+
+   eo_do(material,
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_AMBIENT, EINA_TRUE),
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_DIFFUSE, EINA_TRUE),
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_SPECULAR, EINA_TRUE),
+         evas_3d_material_enable_set(EVAS_3D_MATERIAL_NORMAL, EINA_TRUE),
+         evas_3d_material_color_set(EVAS_3D_MATERIAL_AMBIENT,
+                                    0.01, 0.01, 0.01, 1.0),
+         evas_3d_material_color_set(EVAS_3D_MATERIAL_DIFFUSE,
+                                    1.0, 1.0, 1.0, 1.0),
+         evas_3d_material_color_set(EVAS_3D_MATERIAL_SPECULAR,
+                                    1.0, 1.0, 1.0, 1.0),
+         evas_3d_material_shininess_set(50.0));
+
+   mesh_node_obj = eo_add(EVAS_3D_NODE_CLASS, evas,
+                          evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+   mesh_node_ply = eo_add(EVAS_3D_NODE_CLASS, evas,
+                          evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+   mesh_node_eet = eo_add(EVAS_3D_NODE_CLASS, evas,
+                          evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+   mesh_node_md2 = eo_add(EVAS_3D_NODE_CLASS, evas,
+                          evas_3d_node_constructor(EVAS_3D_NODE_TYPE_MESH));
+
+   eo_do(root_node, evas_3d_node_member_add(mesh_node_obj));
+   eo_do(root_node, evas_3d_node_member_add(mesh_node_ply));
+   eo_do(root_node, evas_3d_node_member_add(mesh_node_md2));
+   eo_do(root_node, evas_3d_node_member_add(mesh_node_eet));
+
+   eo_do(mesh_node_obj, evas_3d_node_mesh_add(mesh_obj),
+         evas_3d_node_position_set(0, -30, 0));
+   eo_do(mesh_node_ply, evas_3d_node_mesh_add(mesh_ply),
+         evas_3d_node_position_set(0, -10, 0));
+   eo_do(mesh_node_eet, evas_3d_node_mesh_add(mesh_eet),
+         evas_3d_node_position_set(0, 10, 0));
+   eo_do(mesh_node_md2, evas_3d_node_mesh_add(mesh_md2),
+         evas_3d_node_position_set(0, 30, 0));
+
+   /* Set up scene. */
+   eo_do(scene,
+         evas_3d_scene_root_node_set(root_node),
+         evas_3d_scene_camera_node_set(camera_node),
+         evas_3d_scene_size_set(WIDTH, HEIGHT));
+
+   /* Add a background rectangle objects. */
+   background = eo_add(EVAS_RECTANGLE_CLASS, evas);
+   eo_do(background,
+         evas_obj_color_set(0, 0, 0, 255),
+         evas_obj_size_set(WIDTH, HEIGHT),
+         evas_obj_visibility_set(EINA_TRUE));
+
+   /* Add an image object for 3D scene rendering. */
+   image = evas_object_image_filled_add(evas);
+   eo_do(image,
+         evas_obj_size_set(WIDTH, HEIGHT),
+         evas_obj_visibility_set(EINA_TRUE));
+
+   /* Set the image object as render target for 3D scene. */
+   eo_do(image, evas_obj_image_scene_set(scene));
+
+   ecore_timer_add(0.01, _animate_scene, mesh_node_obj);
+   ecore_timer_add(0.01, _animate_scene, mesh_node_ply);
+   ecore_timer_add(0.01, _animate_scene, mesh_node_eet);
+   ecore_timer_add(0.01, _animate_scene, mesh_node_md2);
+
+   /* Enter main loop. */
+   ecore_main_loop_begin();
+
+   ecore_evas_free(ecore_evas);
+   ecore_evas_shutdown();
+
+   eina_file_close(obj_file);
+   eina_file_close(ply_file);
+   eina_file_close(eet_file);
+   eina_file_close(md2_file);
+
+   return 0;
+}
diff --git a/src/examples/evas/sonic.eet b/src/examples/evas/sonic.eet
new file mode 100644
index 0000000..e1fa9ef
Binary files /dev/null and b/src/examples/evas/sonic.eet differ
diff --git a/src/lib/evas/canvas/evas_3d_mesh.c 
b/src/lib/evas/canvas/evas_3d_mesh.c
index 3e14e3a..1868c0d 100644
--- a/src/lib/evas/canvas/evas_3d_mesh.c
+++ b/src/lib/evas/canvas/evas_3d_mesh.c
@@ -802,6 +802,18 @@ _evas_3d_mesh_blending_func_get(Eo *obj EINA_UNUSED, 
Evas_3D_Mesh_Data *pd,
 }
 
 EOLIAN static void
+_evas_3d_mesh_mmap_set(Eo *obj, Evas_3D_Mesh_Data *pd,
+                       Eina_File *file, const char *key EINA_UNUSED)
+{
+   _mesh_fini(pd);
+   _mesh_init(pd);
+
+   if (file == NULL) return;
+
+   evas_common_load_model_from_eina_file(obj, file);
+}
+
+EOLIAN static void
 _evas_3d_mesh_file_set(Eo *obj, Evas_3D_Mesh_Data *pd,
                        const char *file, const char *key EINA_UNUSED)
 {
@@ -810,7 +822,7 @@ _evas_3d_mesh_file_set(Eo *obj, Evas_3D_Mesh_Data *pd,
 
    if (file == NULL) return;
 
-   evas_common_load_model_to_file(obj, file);
+   evas_common_load_model_from_file(obj, file);
 }
 
 EOLIAN static void
diff --git a/src/lib/evas/canvas/evas_3d_mesh.eo 
b/src/lib/evas/canvas/evas_3d_mesh.eo
index 5bf623a..e958ff4 100644
--- a/src/lib/evas/canvas/evas_3d_mesh.eo
+++ b/src/lib/evas/canvas/evas_3d_mesh.eo
@@ -4,6 +4,21 @@ class Evas_3D_Mesh (Evas_3D_Object, Evas.Common_Interface)
    data: Evas_3D_Mesh_Data;
 
    methods {
+      mmap_set {
+         /**
+          * Load mesh data from Eina_File.
+          *
+          * Loading a mesh from existing Eina_File is supported. Currently, 
only MD2, OBJ,
+          * PLY and EET file formats are supported.
+          *
+          * @ingroup Evas_3D_Mesh
+          */
+         params {
+            @in Eina_File* file; /*@ Eina_File with mesh data. */
+            @in const(char)* key; /*@ Key in the mesh file. */
+         }
+      }
+
       file_set {
          /**
           * Load mesh data from file.
diff --git a/src/lib/evas/common/evas_model_load.c 
b/src/lib/evas/common/evas_model_load.c
index 0598d31..e00290e 100644
--- a/src/lib/evas/common/evas_model_load.c
+++ b/src/lib/evas/common/evas_model_load.c
@@ -8,11 +8,35 @@
 #include "evas_private.h"
 
 void
-evas_common_load_model_to_file(Evas_3D_Mesh *model, const char *file)
+_evas_common_load_model(Evas_3D_Mesh *model,
+                        Eina_File *file,
+                        const char *file_path)
 {
    char *p;
    char *loader_type = NULL;
 
+   p = strrchr(file_path, '.');
+   if (p)
+     {
+        p++;
+#define CHECK_EXTENTION_BY_FILE_NAME(extention)                \
+        if (!strcasecmp(p, #extention))                        \
+          {                                                    \
+             evas_model_load_file_##extention(model, file);    \
+             loader_type = #extention;                         \
+          }
+        CHECK_EXTENTION_BY_FILE_NAME(eet)
+        CHECK_EXTENTION_BY_FILE_NAME(md2)
+        CHECK_EXTENTION_BY_FILE_NAME(obj)
+        CHECK_EXTENTION_BY_FILE_NAME(ply)
+#undef CHECK_EXTENTION_BY_FILE_NAME
+     }
+   if (!loader_type) ERR("Invalid mesh file type.");
+}
+
+void
+evas_common_load_model_from_file(Evas_3D_Mesh *model, const char *file)
+{
    Eina_File *tmp_file = eina_file_open(file, 0);
    Eina_File *e_file = eina_file_dup(tmp_file);
 
@@ -29,23 +53,27 @@ evas_common_load_model_to_file(Evas_3D_Mesh *model, const 
char *file)
 
    eina_file_close(tmp_file);
 
-   p = strrchr(file, '.');
-   if (p)
+   _evas_common_load_model(model, e_file, file);
+
+   eina_file_close(e_file);
+   e_file = NULL;
+}
+
+void
+evas_common_load_model_from_eina_file(Evas_3D_Mesh *model, Eina_File *file)
+{
+   Eina_File *e_file = eina_file_dup(file);
+
+   if (e_file == NULL)
      {
-        p++;
-#define CHECK_EXTENTION_BY_FILE_NAME(extention)                \
-        if (!strcasecmp(p, #extention))                        \
-          {                                                    \
-             evas_model_load_file_##extention(model, e_file);  \
-             loader_type = #extention;                         \
-          }
-        CHECK_EXTENTION_BY_FILE_NAME(eet)
-        CHECK_EXTENTION_BY_FILE_NAME(md2)
-        CHECK_EXTENTION_BY_FILE_NAME(obj)
-        CHECK_EXTENTION_BY_FILE_NAME(ply)
-#undef CHECK_EXTENTION_BY_FILE_NAME
+        ERR("Failed to open file %s\n", file);
+        eina_file_close(e_file);
+        e_file = NULL;
+        ERR("Failed to initialize loader.");
+        return;
      }
-   if (!loader_type) ERR("Invalid mesh file type.");
+
+   _evas_common_load_model(model, e_file, eina_file_filename_get(e_file));
 
    eina_file_close(e_file);
    e_file = NULL;
diff --git a/src/lib/evas/include/evas_private.h 
b/src/lib/evas/include/evas_private.h
index a0b0f54..af4a325 100644
--- a/src/lib/evas/include/evas_private.h
+++ b/src/lib/evas/include/evas_private.h
@@ -1647,7 +1647,8 @@ void _evas_3d_eet_descriptor_shutdown(void);
 void _evas_3d_eet_file_free(void);
 
 /* Temporary save/load functions */
-void evas_common_load_model_to_file(Evas_3D_Mesh *model, const char *file);
+void evas_common_load_model_from_file(Evas_3D_Mesh *model, const char *file);
+void evas_common_load_model_from_eina_file(Evas_3D_Mesh *model, Eina_File 
*file);
 void evas_common_save_model_to_file(Evas_3D_Mesh *model, const char *file, 
Evas_3D_Mesh_Frame *f);
 void evas_model_load_file_eet(Evas_3D_Mesh *mesh, Eina_File *file);
 void evas_model_load_file_md2(Evas_3D_Mesh *mesh, Eina_File *file);
diff --git a/src/tests/evas/evas_test_mesh.c b/src/tests/evas/evas_test_mesh.c
index dde1dd3..51f601e 100644
--- a/src/tests/evas/evas_test_mesh.c
+++ b/src/tests/evas/evas_test_mesh.c
@@ -48,6 +48,11 @@
         eo_do(mesh2, evas_3d_mesh_file_set(buffer, NULL));                     
                                 \
         res = _compare_meshes(mesh, mesh2);                                    
                                 \
         fail_if(res == 1);                                                     
                                 \
+        eo_do(mesh, evas_3d_mesh_mmap_set(eina_file_open(file->path, 0), 
NULL));                                \
+        eo_do(mesh, evas_3d_mesh_save(buffer, NULL));                          
                                 \
+        eo_do(mesh2, evas_3d_mesh_mmap_set(eina_file_open(buffer, 0), NULL));  
                                 \
+        res = _compare_meshes(mesh, mesh2);                                    
                                 \
+        fail_if(res == 1);                                                     
                                 \
         eo_del(mesh2);                                                         
                                 \
         eo_del(mesh);                                                          
                                 \
      }

-- 


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