hermet pushed a commit to branch master.

http://git.enlightenment.org/core/elementary.git/commit/?id=851567d6a10a1da37f2a9615d3242fb45776fe32

commit 851567d6a10a1da37f2a9615d3242fb45776fe32
Author: Amitesh Singh <[email protected]>
Date:   Wed Dec 31 17:33:32 2014 +0900

    test_glview_simple: opimize draw code.
    
    Summary:
    There is no need to call glVertexAttribPointer &
    glEnableVertexAttribArray() while rendering.
    
    Reviewers: seoz, jpeg, Hermet
    
    Reviewed By: Hermet
    
    Subscribers: seoz
    
    Differential Revision: https://phab.enlightenment.org/D1827
---
 src/bin/test_glview_simple.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c
index 5626c89..dcc4183 100644
--- a/src/bin/test_glview_simple.c
+++ b/src/bin/test_glview_simple.c
@@ -134,7 +134,10 @@ _init_gl(Evas_Object *obj)
 
    gl->glGenBuffers(1, &gld->vbo);
    gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo);
-   gl->glBufferData(GL_ARRAY_BUFFER, 3 * 3 * 4, vVertices, GL_STATIC_DRAW);
+   gl->glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices), vVertices, 
GL_STATIC_DRAW);
+   gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
+                             0, 0);
+   gl->glEnableVertexAttribArray(0);
 }
 
 static void
@@ -190,9 +193,6 @@ _draw_gl(Evas_Object *obj)
    gl->glUseProgram(gld->program);
 
    gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo);
-   gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE,
-                             0, 0);
-   gl->glEnableVertexAttribArray(0);
 
    gl->glDrawArrays(GL_TRIANGLES, 0, 3);
 

-- 


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