hermet pushed a commit to branch master. http://git.enlightenment.org/core/elementary.git/commit/?id=851567d6a10a1da37f2a9615d3242fb45776fe32
commit 851567d6a10a1da37f2a9615d3242fb45776fe32 Author: Amitesh Singh <[email protected]> Date: Wed Dec 31 17:33:32 2014 +0900 test_glview_simple: opimize draw code. Summary: There is no need to call glVertexAttribPointer & glEnableVertexAttribArray() while rendering. Reviewers: seoz, jpeg, Hermet Reviewed By: Hermet Subscribers: seoz Differential Revision: https://phab.enlightenment.org/D1827 --- src/bin/test_glview_simple.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/bin/test_glview_simple.c b/src/bin/test_glview_simple.c index 5626c89..dcc4183 100644 --- a/src/bin/test_glview_simple.c +++ b/src/bin/test_glview_simple.c @@ -134,7 +134,10 @@ _init_gl(Evas_Object *obj) gl->glGenBuffers(1, &gld->vbo); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); - gl->glBufferData(GL_ARRAY_BUFFER, 3 * 3 * 4, vVertices, GL_STATIC_DRAW); + gl->glBufferData(GL_ARRAY_BUFFER, sizeof(vVertices), vVertices, GL_STATIC_DRAW); + gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, + 0, 0); + gl->glEnableVertexAttribArray(0); } static void @@ -190,9 +193,6 @@ _draw_gl(Evas_Object *obj) gl->glUseProgram(gld->program); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); - gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, - 0, 0); - gl->glEnableVertexAttribArray(0); gl->glDrawArrays(GL_TRIANGLES, 0, 3); --
